5.1 KiB
Poly
Polyrhythmically-inclinded drum generator.
Motivation
I'm a guitar player, and I use tablature notation editors such as Guitar Pro a lot. However, it gets complicated fast to write a polyrhythmic/polymetric drum parts as shifts tend to go over the bar lines. The other property of such parts is: it tend to unfold in a simple way from simple ideas such as "I want to create a drum part that will have a 3 against 4 feel with a kick drum against a snare drum". The other way to think about it is that it has a simple blueprint, but it's tricky to express in the western musical notation. This is why Poly
exists. I wanted to have a simple tool to workshop/brainstorm rhythmic ideas and evaluate them by having a MIDI playback. I'm into modern progressive rock/metal music, fusion, so it all applies very well. I have an impression it may be useful for indian carnatic music as well, but I would like to get some insightful confirmation on that.
Usage
Poly runs as an executable with the desired command line options. The available options are as follows:
Usage: poly [OPTIONS]
Options:
-K, --kick <KICK>
Kick drum pattern
-S, --snare <SNARE>
Snare drum pattern
-H, --hi-hat <HIHAT>
Hi-Hat pattern
-C, --crash <CRASH>
Crash cymbal pattern
-t, --tempo <TEMPO>
Tempo value [default: 120]
-s, --time-signature <TIME_SIGNATURE>
Time signature [default: 4/4]
-o, --output-file <OUTPUT>
Output file path, make a dry run if omitted
-B, --follow-kick-drum-with-bass
Generate a second MIDI track for the bass following the kick drum
-h, --help
Print help
-V, --version
Print version
Poly uses a simple DSL (Domain-specific language) for drum patterns. For a more detailed explanation, go to DSL Overview.
Let's say you want to tell if two patterns will converge and how soon. We'll start with a 3 against 4. The first pattern would be a series of 8th notes on the kick drum
poly --kick '8x--x--' --snare '4-x'
Output
No output file path was supplied, running a dry run...
Converges over 3 bars
We haven't provided an --output-file
/ -o
parameter, so poly
made a dry run. It tells us it will converge in 3 bars. Let's see how it will look in the MIDI file by adding an output.
poly --kick '8x--x--' --snare '4-x' -o out.mid
Output
Converges over 3 bars
out.mid was written successfully
Poly operates under an assumption, that it's easy to replicate a pattern that converges over a finite number of bars in the DAW or tablature editor, so it only generates 3 bars of drums in this case. On Mac OS, I usually do something in lines of poly <OPTIONS> -o out.mid && open out.mid
or poly <OPTIONS> -o out.mid && open -a 'Guitar Pro 7' out.mid
.
This way it defaults to 4/4 as a time signature, but we may want to interpret this rhythmic pattern in 3/4 for example. Let's try it:
poly --time-signature '3/4' --kick '8x--x--' --snare '4-x' -o out.mid && open -a 'Guitar Pro 7' out.mid
Output:
Converges over 2 bars
out.mid was written successfully
Now we can see it converges in 2 bars, not 3. Honestly, I like the 4/4 host time signature better. Let's get back to it. Also, we can add a crash cymbal and hi-hat patterns too, also we can make it just a bit livelier by increasing the tempo:
poly --time-signature '4/4' --tempo 138 --crash '4x---' --hi-hat '8-xxx' --kick '8x--x--' --snare '4-x' -o out.mid
That's cool, but let's make it even more useful by adding a blueprint for the bass track. Simple way of doing that is to make bass follow the kick drum. Poly
has an option to do this called -B
/--follow-kick-drum-with-bass
. Let's add it to the previous command to add the bass track to the output file:
poly --time-signature '4/4' --tempo 138 --crash '4x---' --hi-hat '8.t-xxx' --kick '8x--x--' --snare '4-x' -o out.mid -B
Now we have two tracks in the output file and you can change the bass notes to create an expected harmonic context.
DSL overview
Any pattern can be described by a series of note groups. All note in the note group have the same length. Possible lengths are:
1
- Whole note2
- Half note4
- Fourth note8
- Eighth note16
- Sixteenth note32
- Thirty secondth note64
- Sixty Fourth note.
- dotted note (meaning it has 1.5 length of the unmodified duration). Dot should be applied after the basic length like this:8.
t
- Triplet notes, should be applied after basic lengths and dots. e.g.4.t
means triplets of dotted fourth notes.
Now let's talk about the drums. Poly
has a logic similar to a drum machine, so we only concern ourselves with drum hits and rests:
x
- Hit-
- Rest
Let's compose a few simple note groups:
4x
- a group of one fourth note.8.-x
a group of a rest and a drum hit. Both rest and hit have a length of 8th dotted note each.
...
Guitar pro remarks
Don't forget to quantize MIDI imports to 64th notes as it gets increasingly crazier as we get into the wilder note groupings: