foxy-moxy/js/fox.js

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// TODO: use query params for these
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var Chance = require('chance');
var chance = new Chance();
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var hsl = function (h, s, l) {
return "hsl(" + h + "," + s + "%, " + l + "%)";
}
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var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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// head top left corner
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var origin = {x: IMG_WIDTH / 4, y: IMG_HEIGHT / 4};
// TODO: head headWidth and height
var headWidth = IMG_WIDTH / 2;
var headHeight = IMG_HEIGHT / 2;
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var kappa = chance.floating({min: 0.2, max: 0.45})
var hue = chance.integer({min: 5, max: 50});
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var saturation = chance.integer({min: 70, max: 90});
var lightness = chance.integer({min: 40, max: 60});
var headColor = hsl(hue, saturation, lightness);
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var ears = (function () {
var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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// TODO: size
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return {
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color: headColor,
kappa: 0.9 * kappa,
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left: {
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x: origin.x + (headWidth/2) - offsetX,
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y: origin.y + (0.15 * headHeight),
angle: angle,
width: 0.4 * headWidth,
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height: 0.8 * headHeight
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},
right: {
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x: origin.x + (headWidth/2) + offsetX,
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y: origin.y + (0.15 * headHeight),
angle: -angle,
width: 0.4 * headWidth,
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height: 0.8 * headHeight
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}
};
}());
var eyes = (function () {
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// TODO: color
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var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
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return {
height: eyeHeight,
width: eyeHeight/2,
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style: 'ellipse',
// style: chance.pickone(['ellipse', 'smiley']),
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left: {
x: origin.x + (headWidth/2) - offsetX,
y: origin.y + (headHeight/2) + offsetY
},
right: {
x: origin.x + (headWidth/2) + offsetX,
y: origin.y + (headHeight/2) + offsetY
}
}
}());
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var nose = (function (eyes) {
return {
x: origin.x + (headWidth/2),
y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
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width: 0.04 * headWidth,
height: 0.03 * headWidth
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}
}(eyes));
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var mouth = (function (nose) {
return {
x: origin.x + (headWidth/2),
y: (nose.y + 0.15 * (origin.y + headHeight - nose.y)),
width: 0.08 * headWidth,
height: 0.04 * headWidth,
style: chance.pickone(['smirk', 'cat'])
}
}(nose));
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return {
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canvas: {
height: IMG_HEIGHT,
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width: IMG_WIDTH,
color: hsl(
chance.integer({min:0, max:360}),
chance.integer({min:0, max:100}),
chance.integer({min:10, max:100})
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)
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},
head: {
origin: origin,
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width: headWidth,
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height: headHeight,
color: headColor,
kappa: kappa,
maskColor: hsl(hue, saturation, 95),
maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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maskHeight: chance.integer({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
},
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ears: ears,
eyes: eyes,
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nose: nose,
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mouth: mouth
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};
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};
module.exports = Fox;