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https://git.sleeping.town/mirrors/foxy-moxy
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eye style smiley
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928d123efd
commit
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2 changed files with 30 additions and 8 deletions
13
js/fox.js
13
js/fox.js
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@ -32,21 +32,21 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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y: origin.y + (0.15 * headHeight),
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angle: angle,
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width: 0.4 * headWidth,
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height: 0.6 * headHeight
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height: 0.8 * headHeight
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},
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right: {
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x: origin.x + (headWidth/2) + offsetX,
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y: origin.y + (0.15 * headHeight),
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angle: -angle,
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width: 0.4 * headWidth,
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height: 0.6 * headHeight
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height: 0.8 * headHeight
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}
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};
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}());
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var eyes = (function () {
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// TODO: color
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var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight});
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var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
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@ -54,6 +54,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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return {
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height: eyeHeight,
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width: eyeHeight/2,
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style: chance.pickone(['ellipse', 'smiley']),
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left: {
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x: origin.x + (headWidth/2) - offsetX,
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y: origin.y + (headHeight/2) + offsetY
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@ -69,8 +70,8 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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return {
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x: origin.x + (headWidth/2),
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y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
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width: 0.06 * headWidth,
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height: 0.05 * headWidth
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width: 0.04 * headWidth,
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height: 0.03 * headWidth
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}
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}(eyes));
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@ -92,7 +93,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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kappa: kappa,
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maskColor: hsl(hue, saturation, 95),
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maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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maskHeight: chance.integer({min: 0.85 * IMG_HEIGHT, max: 1 * IMG_HEIGHT})
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maskHeight: chance.integer({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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},
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ears: ears,
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eyes: eyes,
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25
server.js
25
server.js
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@ -84,8 +84,28 @@ function renderEars(ctx, opts) {
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}
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function renderEyes(ctx, opts) {
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drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, "black", null, 0.5);
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drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, "black", null, 0.5);
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switch (opts.style) {
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case "ellipse":
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drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, "black", null, 0.5);
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drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, "black", null, 0.5);
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break;
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case "smiley":
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ctx.strokeStyle = "black";
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ctx.beginPath();
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ctx.moveTo(opts.left.x - opts.width, opts.left.y + opts.height);
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ctx.bezierCurveTo(opts.left.x - opts.width, opts.left.y + opts.height, opts.left.x, opts.left.y, opts.left.x + opts.width, opts.left.y + opts.height);
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ctx.lineWidth = 2;
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ctx.stroke();
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ctx.closePath();
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ctx.beginPath();
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ctx.moveTo(opts.right.x - opts.width, opts.right.y + opts.height);
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ctx.bezierCurveTo(opts.right.x - opts.width, opts.right.y + opts.height, opts.right.x, opts.right.y, opts.right.x + opts.width, opts.right.y + opts.height);
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ctx.lineWidth = 2;
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ctx.stroke();
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ctx.closePath();
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break;
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}
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}
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function renderNose(ctx, opts) {
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@ -97,6 +117,7 @@ function renderNose(ctx, opts) {
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ctx.bezierCurveTo(opts.x + opts.width/2, opts.y - opts.height/2, opts.x + opts.width/2, opts.y + opts.height/2, opts.x, opts.y + opts.height/2);
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ctx.bezierCurveTo(opts.x, opts.y + opts.height/2, opts.x - opts.width/2, opts.y + opts.height/2, opts.x - opts.width/2, opts.y - opts.height/2);
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// drawEllipseByCenter(ctx, opts.x, opts.y, opts.width, opts.height, "black", null, 0.5);
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ctx.fillStyle = "black";
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ctx.fill();
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//ctx.closePath(); // not used correctly, see comments (use to close off open path)
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ctx.stroke();
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