2
0
Fork 0
OPL/Source/PluginProcessor.cpp

192 lines
4.8 KiB
C++

/*
==============================================================================
This file was auto-generated!
It contains the basic startup code for a Juce application.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "hiopl.h"
//==============================================================================
JuceOplvstiAudioProcessor::JuceOplvstiAudioProcessor()
{
Opl = new Hiopl(buflen);
Opl->SetSampleRate(SAMPLE_RATE);
}
JuceOplvstiAudioProcessor::~JuceOplvstiAudioProcessor()
{
}
//==============================================================================
const String JuceOplvstiAudioProcessor::getName() const
{
return JucePlugin_Name;
}
int JuceOplvstiAudioProcessor::getNumParameters()
{
return 0;
}
float JuceOplvstiAudioProcessor::getParameter (int index)
{
return 0.0f;
}
void JuceOplvstiAudioProcessor::setParameter (int index, float newValue)
{
}
const String JuceOplvstiAudioProcessor::getParameterName (int index)
{
return String::empty;
}
const String JuceOplvstiAudioProcessor::getParameterText (int index)
{
return String::empty;
}
const String JuceOplvstiAudioProcessor::getInputChannelName (int channelIndex) const
{
return String (channelIndex + 1);
}
const String JuceOplvstiAudioProcessor::getOutputChannelName (int channelIndex) const
{
return String (channelIndex + 1);
}
bool JuceOplvstiAudioProcessor::isInputChannelStereoPair (int index) const
{
return true;
}
bool JuceOplvstiAudioProcessor::isOutputChannelStereoPair (int index) const
{
return true;
}
bool JuceOplvstiAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool JuceOplvstiAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool JuceOplvstiAudioProcessor::silenceInProducesSilenceOut() const
{
return false;
}
double JuceOplvstiAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int JuceOplvstiAudioProcessor::getNumPrograms()
{
return 0;
}
int JuceOplvstiAudioProcessor::getCurrentProgram()
{
return 0;
}
void JuceOplvstiAudioProcessor::setCurrentProgram (int index)
{
}
const String JuceOplvstiAudioProcessor::getProgramName (int index)
{
return String::empty;
}
void JuceOplvstiAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void JuceOplvstiAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void JuceOplvstiAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
void JuceOplvstiAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
for (int channel = 0; channel < getNumInputChannels(); ++channel)
{
float* channelData = buffer.getSampleData (channel);
// ..do something to the data...
}
// In case we have more outputs than inputs, we'll clear any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
{
buffer.clear (i, 0, buffer.getNumSamples());
}
}
//==============================================================================
bool JuceOplvstiAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* JuceOplvstiAudioProcessor::createEditor()
{
return new JuceOplvstiAudioProcessorEditor (this);
}
//==============================================================================
void JuceOplvstiAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void JuceOplvstiAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JuceOplvstiAudioProcessor();
}