/* ============================================================================== This file was auto-generated! It contains the basic startup code for a Juce application. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" #include "hiopl.h" //============================================================================== JuceOplvstiAudioProcessor::JuceOplvstiAudioProcessor() { Opl = new Hiopl(buflen); Opl->SetSampleRate(SAMPLE_RATE); } JuceOplvstiAudioProcessor::~JuceOplvstiAudioProcessor() { } //============================================================================== const String JuceOplvstiAudioProcessor::getName() const { return JucePlugin_Name; } int JuceOplvstiAudioProcessor::getNumParameters() { return 0; } float JuceOplvstiAudioProcessor::getParameter (int index) { return 0.0f; } void JuceOplvstiAudioProcessor::setParameter (int index, float newValue) { } const String JuceOplvstiAudioProcessor::getParameterName (int index) { return String::empty; } const String JuceOplvstiAudioProcessor::getParameterText (int index) { return String::empty; } const String JuceOplvstiAudioProcessor::getInputChannelName (int channelIndex) const { return String (channelIndex + 1); } const String JuceOplvstiAudioProcessor::getOutputChannelName (int channelIndex) const { return String (channelIndex + 1); } bool JuceOplvstiAudioProcessor::isInputChannelStereoPair (int index) const { return true; } bool JuceOplvstiAudioProcessor::isOutputChannelStereoPair (int index) const { return true; } bool JuceOplvstiAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool JuceOplvstiAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool JuceOplvstiAudioProcessor::silenceInProducesSilenceOut() const { return false; } double JuceOplvstiAudioProcessor::getTailLengthSeconds() const { return 0.0; } int JuceOplvstiAudioProcessor::getNumPrograms() { return 0; } int JuceOplvstiAudioProcessor::getCurrentProgram() { return 0; } void JuceOplvstiAudioProcessor::setCurrentProgram (int index) { } const String JuceOplvstiAudioProcessor::getProgramName (int index) { return String::empty; } void JuceOplvstiAudioProcessor::changeProgramName (int index, const String& newName) { } //============================================================================== void JuceOplvstiAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. } void JuceOplvstiAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } void JuceOplvstiAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) { // This is the place where you'd normally do the guts of your plugin's // audio processing... for (int channel = 0; channel < getNumInputChannels(); ++channel) { float* channelData = buffer.getSampleData (channel); // ..do something to the data... } // In case we have more outputs than inputs, we'll clear any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i) { buffer.clear (i, 0, buffer.getNumSamples()); } } //============================================================================== bool JuceOplvstiAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } AudioProcessorEditor* JuceOplvstiAudioProcessor::createEditor() { return new JuceOplvstiAudioProcessorEditor (this); } //============================================================================== void JuceOplvstiAudioProcessor::getStateInformation (MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void JuceOplvstiAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new JuceOplvstiAudioProcessor(); }