199 lines
5.2 KiB
C++
199 lines
5.2 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic startup code for a Juce application.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "EnumFloatParameter.h"
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//==============================================================================
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JuceOplvstiAudioProcessor::JuceOplvstiAudioProcessor()
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{
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Opl = new Hiopl(44100); // 1 second at 44100
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const String waveforms[] = {"Sine", "Half Sine", "Abs Sine", "Quarter Sine"};
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params.push_back(new EnumFloatParameter("Carrier Wave",
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StringArray(waveforms, sizeof(waveforms)/sizeof(String)))
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);
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params.push_back(new EnumFloatParameter("Modulator Wave",
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StringArray(waveforms, sizeof(waveforms)/sizeof(String)))
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);
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}
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JuceOplvstiAudioProcessor::~JuceOplvstiAudioProcessor()
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{
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}
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//==============================================================================
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const String JuceOplvstiAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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int JuceOplvstiAudioProcessor::getNumParameters()
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{
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return params.size();
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}
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float JuceOplvstiAudioProcessor::getParameter (int index)
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{
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return params[index]->getParameter();
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}
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void JuceOplvstiAudioProcessor::setParameter (int index, float newValue)
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{
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params[index]->setParameter(newValue);
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}
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const String JuceOplvstiAudioProcessor::getParameterName (int index)
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{
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return params[index]->getName();
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}
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const String JuceOplvstiAudioProcessor::getParameterText (int index)
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{
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return params[index]->getParameterText();
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}
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const String JuceOplvstiAudioProcessor::getInputChannelName (int channelIndex) const
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{
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return String (channelIndex + 1);
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}
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const String JuceOplvstiAudioProcessor::getOutputChannelName (int channelIndex) const
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{
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return String (channelIndex + 1);
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}
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bool JuceOplvstiAudioProcessor::isInputChannelStereoPair (int index) const
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{
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return true;
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}
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bool JuceOplvstiAudioProcessor::isOutputChannelStereoPair (int index) const
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{
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return true;
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}
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bool JuceOplvstiAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool JuceOplvstiAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool JuceOplvstiAudioProcessor::silenceInProducesSilenceOut() const
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{
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return false;
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}
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double JuceOplvstiAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int JuceOplvstiAudioProcessor::getNumPrograms()
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{
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return 0;
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}
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int JuceOplvstiAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void JuceOplvstiAudioProcessor::setCurrentProgram (int index)
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{
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}
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const String JuceOplvstiAudioProcessor::getProgramName (int index)
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{
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return String::empty;
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}
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void JuceOplvstiAudioProcessor::changeProgramName (int index, const String& newName)
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{
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}
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//==============================================================================
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void JuceOplvstiAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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{
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Opl->SetSampleRate((int)sampleRate);
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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}
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void JuceOplvstiAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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void JuceOplvstiAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
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{
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buffer.clear(0, 0, buffer.getNumSamples());
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MidiBuffer::Iterator midi_buffer_iterator(midiMessages);
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MidiMessage midi_message(0);
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int sample_number;
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while (midi_buffer_iterator.getNextEvent(midi_message,sample_number)) {
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if (midi_message.isNoteOn()) {
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//note on at sample_number samples after
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//the beginning of the current buffer
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float noteHz = (float)MidiMessage::getMidiNoteInHertz(midi_message.getNoteNumber());
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Opl->KeyOn(0, noteHz);
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}
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else if (midi_message.isNoteOff()) {
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Opl->KeyOff(0);
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}
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}
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Opl->Generate(buffer.getNumSamples(), buffer.getSampleData(0));
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}
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//==============================================================================
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bool JuceOplvstiAudioProcessor::hasEditor() const
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{
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return false; // (change this to false if you choose to not supply an editor)
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}
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AudioProcessorEditor* JuceOplvstiAudioProcessor::createEditor()
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{
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return new JuceOplvstiAudioProcessorEditor (this);
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}
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//==============================================================================
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void JuceOplvstiAudioProcessor::getStateInformation (MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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}
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void JuceOplvstiAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new JuceOplvstiAudioProcessor();
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}
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