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OPL/Source/PluginProcessor.cpp

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2013-09-04 13:37:36 +00:00
/*
==============================================================================
This file was auto-generated!
It contains the basic startup code for a Juce application.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "EnumFloatParameter.h"
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//==============================================================================
JuceOplvstiAudioProcessor::JuceOplvstiAudioProcessor()
{
Opl = new Hiopl(44100); // 1 second at 44100
const String waveforms[] = {"Sine", "Half Sine", "Abs Sine", "Quarter Sine"};
params.push_back(new EnumFloatParameter("Carrier Wave",
StringArray(waveforms, sizeof(waveforms)/sizeof(String)))
);
params.push_back(new EnumFloatParameter("Modulator Wave",
StringArray(waveforms, sizeof(waveforms)/sizeof(String)))
);
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}
JuceOplvstiAudioProcessor::~JuceOplvstiAudioProcessor()
{
}
//==============================================================================
const String JuceOplvstiAudioProcessor::getName() const
{
return JucePlugin_Name;
}
int JuceOplvstiAudioProcessor::getNumParameters()
{
return params.size();
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}
float JuceOplvstiAudioProcessor::getParameter (int index)
{
return params[index]->getParameter();
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}
void JuceOplvstiAudioProcessor::setParameter (int index, float newValue)
{
params[index]->setParameter(newValue);
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}
const String JuceOplvstiAudioProcessor::getParameterName (int index)
{
return params[index]->getName();
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}
const String JuceOplvstiAudioProcessor::getParameterText (int index)
{
return params[index]->getParameterText();
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}
const String JuceOplvstiAudioProcessor::getInputChannelName (int channelIndex) const
{
return String (channelIndex + 1);
}
const String JuceOplvstiAudioProcessor::getOutputChannelName (int channelIndex) const
{
return String (channelIndex + 1);
}
bool JuceOplvstiAudioProcessor::isInputChannelStereoPair (int index) const
{
return true;
}
bool JuceOplvstiAudioProcessor::isOutputChannelStereoPair (int index) const
{
return true;
}
bool JuceOplvstiAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool JuceOplvstiAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool JuceOplvstiAudioProcessor::silenceInProducesSilenceOut() const
{
return false;
}
double JuceOplvstiAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int JuceOplvstiAudioProcessor::getNumPrograms()
{
return 0;
}
int JuceOplvstiAudioProcessor::getCurrentProgram()
{
return 0;
}
void JuceOplvstiAudioProcessor::setCurrentProgram (int index)
{
}
const String JuceOplvstiAudioProcessor::getProgramName (int index)
{
return String::empty;
}
void JuceOplvstiAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void JuceOplvstiAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
Opl->SetSampleRate((int)sampleRate);
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// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void JuceOplvstiAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
void JuceOplvstiAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
buffer.clear(0, 0, buffer.getNumSamples());
MidiBuffer::Iterator midi_buffer_iterator(midiMessages);
MidiMessage midi_message(0);
int sample_number;
while (midi_buffer_iterator.getNextEvent(midi_message,sample_number)) {
if (midi_message.isNoteOn()) {
//note on at sample_number samples after
//the beginning of the current buffer
float noteHz = (float)MidiMessage::getMidiNoteInHertz(midi_message.getNoteNumber());
Opl->KeyOn(0, noteHz);
}
else if (midi_message.isNoteOff()) {
Opl->KeyOff(0);
}
}
Opl->Generate(buffer.getNumSamples(), buffer.getSampleData(0));
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}
//==============================================================================
bool JuceOplvstiAudioProcessor::hasEditor() const
{
return false; // (change this to false if you choose to not supply an editor)
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}
AudioProcessorEditor* JuceOplvstiAudioProcessor::createEditor()
{
return new JuceOplvstiAudioProcessorEditor (this);
}
//==============================================================================
void JuceOplvstiAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void JuceOplvstiAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JuceOplvstiAudioProcessor();
}