foxy-moxy/js/fox.js

116 lines
3.5 KiB
JavaScript

const Chance = require('chance')
const colors = require('./constants/colors.js')
const hsl = function (h, s, l) {
return 'hsl(' + h + ',' + s + '%, ' + l + '%)'
}
const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
const chance = seed ? new Chance(seed) : new Chance()
// origin: head top left corner
const kappa = chance.floating({min: 0.2, max: 0.45})
const headColor = (function () {
const level = chance.floating({min: 0, max: 1})
const result = []
const min = colors.head.brick
const max = colors.head.yellow
for (let i = 0; i < min.length; i++) {
result.push(min[i] + (max[i] - min[i]) * level)
}
return hsl.apply(null, result)
})()
const head = {
width: 0.6 * IMG_WIDTH,
height: 0.6 * IMG_HEIGHT,
kappa: kappa,
color: headColor
}
const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2}
const ears = (function (origin, headWidth, headHeight, headColor) {
const offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth})
const angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI})
return {
color: headColor,
kappa: 0.9 * kappa,
left: {
x: origin.x + (headWidth / 2) - offsetX,
y: origin.y + (0.15 * headHeight),
angle: angle,
width: 0.4 * headWidth,
height: 0.8 * headHeight
},
right: {
x: origin.x + (headWidth / 2) + offsetX,
y: origin.y + (0.15 * headHeight),
angle: -angle,
width: 0.4 * headWidth,
height: 0.8 * headHeight
}
}
}(origin, head.width, head.height, head.color))
const eyes = (function (origin, headWidth, headHeight) {
// TODO: color
const offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight})
const offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth})
const eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight})
return {
height: eyeHeight,
width: eyeHeight / 2,
style: 'ellipse',
// style: chance.pickone(['ellipse', 'smiley']),
left: {
x: origin.x + (headWidth / 2) - offsetX,
y: origin.y + (headHeight / 2) + offsetY
},
right: {
x: origin.x + (headWidth / 2) + offsetX,
y: origin.y + (headHeight / 2) + offsetY
}
}
}(origin, head.width, head.height))
const nose = {
x: origin.x + (head.width / 2),
y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
width: chance.floating({min: 0.03, max: 0.04}) * head.width,
height: chance.floating({min: 0.03, max: 0.04}) * head.width
}
const mouth = {
x: origin.x + (head.width / 2),
y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
width: chance.floating({min: 0.08, max: 0.15}) * head.width,
height: chance.floating({min: 0.03, max: 0.06}) * head.width,
style: chance.pickone(['smirk', 'cat', 'none'])
}
const mask = {
width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
}
head.mask = mask
return {
canvas: {
height: IMG_HEIGHT,
width: IMG_WIDTH,
color: chance.pickone(Object.keys(colors.bg).map(function (key) { return colors.bg[key] }))
},
head: head,
ears: ears,
eyes: eyes,
nose: nose,
mouth: mouth
}
}
module.exports = Fox