const Chance = require('chance') const colors = require('./constants/colors.js') const hsl = function (h, s, l) { return 'hsl(' + h + ',' + s + '%, ' + l + '%)' } const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) { const chance = seed ? new Chance(seed) : new Chance() // origin: head top left corner const kappa = chance.floating({min: 0.2, max: 0.45}) chance.bool() chance.bool() const headColor = (function () { const level = chance.floating({min: 0, max: 1}) const result = [] const min = colors.head.brick const max = colors.head.yellow for (let i = 0; i < min.length; i++) { result.push(min[i] + (max[i] - min[i]) * level) } return hsl.apply(null, result) })() const head = { width: 0.6 * IMG_WIDTH, height: 0.6 * IMG_HEIGHT, kappa: kappa, color: headColor } const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2} const ears = (function (origin, headWidth, headHeight, headColor) { const offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth}) const angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI}) return { color: headColor, kappa: 0.9 * kappa, left: { x: origin.x + (headWidth / 2) - offsetX, y: origin.y + (0.15 * headHeight), angle: angle, width: 0.4 * headWidth, height: 0.8 * headHeight }, right: { x: origin.x + (headWidth / 2) + offsetX, y: origin.y + (0.15 * headHeight), angle: -angle, width: 0.4 * headWidth, height: 0.8 * headHeight } } }(origin, head.width, head.height, head.color)) const eyes = (function (origin, headWidth, headHeight) { // TODO: color const offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight}) const offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth}) const eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight}) return { height: eyeHeight, width: eyeHeight / 2, style: 'ellipse', // style: chance.pickone(['ellipse', 'smiley']), left: { x: origin.x + (headWidth / 2) - offsetX, y: origin.y + (headHeight / 2) + offsetY }, right: { x: origin.x + (headWidth / 2) + offsetX, y: origin.y + (headHeight / 2) + offsetY } } }(origin, head.width, head.height)) const nose = { x: origin.x + (head.width / 2), y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)), width: chance.floating({min: 0.03, max: 0.04}) * head.width, height: chance.floating({min: 0.03, max: 0.04}) * head.width } const mouth = { x: origin.x + (head.width / 2), y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)), width: chance.floating({min: 0.08, max: 0.15}) * head.width, height: chance.floating({min: 0.03, max: 0.06}) * head.width, style: chance.pickone(['smirk', 'cat', 'none']) } const mask = { width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}), height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)}) } head.mask = mask return { canvas: { height: IMG_HEIGHT, width: IMG_WIDTH, color: chance.pickone(Object.keys(colors.bg).map(function (key) { return colors.bg[key] })) }, head: head, ears: ears, eyes: eyes, nose: nose, mouth: mouth } } module.exports = Fox