var Chance = require('chance'); var hsl = function (h, s, l) { return "hsl(" + h + "," + s + "%, " + l + "%)"; } var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) { if (seed) { chance = new Chance(seed); } else { chance = new Chance(); } // origin: head top left corner var kappa = chance.floating({min: 0.2, max: 0.45}) var hue = chance.integer({min: 5, max: 50}); var saturation = chance.integer({min: 70, max: 90}); var lightness = chance.integer({min: 40, max: 60}); var head = { width: 0.6 * IMG_WIDTH, height: 0.6 * IMG_HEIGHT, kappa: kappa, color: hsl(hue, saturation, lightness) } var origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2}; var ears = (function (origin, headWidth, headHeight, headColor) { var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth}); var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI}); return { color: headColor, kappa: 0.9 * kappa, left: { x: origin.x + (headWidth/2) - offsetX, y: origin.y + (0.15 * headHeight), angle: angle, width: 0.4 * headWidth, height: 0.8 * headHeight }, right: { x: origin.x + (headWidth/2) + offsetX, y: origin.y + (0.15 * headHeight), angle: -angle, width: 0.4 * headWidth, height: 0.8 * headHeight } }; }(origin, head.width, head.height, head.color)); var eyes = (function (origin, headWidth, headHeight) { // TODO: color var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight}); var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth}); var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight}); return { height: eyeHeight, width: eyeHeight/2, style: 'ellipse', //style: chance.pickone(['ellipse', 'smiley']), left: { x: origin.x + (headWidth/2) - offsetX, y: origin.y + (headHeight/2) + offsetY }, right: { x: origin.x + (headWidth/2) + offsetX, y: origin.y + (headHeight/2) + offsetY } } }(origin, head.width, head.height)); var nose = { x: origin.x + (head.width/2), y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)), width: chance.floating({min: 0.03, max: 0.04}) * head.width, height: chance.floating({min: 0.03, max: 0.04}) * head.width } var mouth = { x: origin.x + (head.width/2), y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)), width: chance.floating({min: 0.08, max: 0.15}) * head.width, height: chance.floating({min: 0.03, max: 0.06}) * head.width, style: chance.pickone(['smirk', 'cat', 'none']) } var mask = { width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}), height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)}) } head.mask = mask; return { canvas: { height: IMG_HEIGHT, width: IMG_WIDTH, color: hsl( chance.integer({min:0, max:360}), chance.integer({min:0, max:100}), chance.integer({min:10, max:100}) ), }, head: head, ears: ears, eyes: eyes, nose: nose, mouth: mouth }; }; module.exports = Fox;