// TODO: use query params for these var Chance = require('chance'); var hsl = function (h, s, l) { return "hsl(" + h + "," + s + "%, " + l + "%)"; } var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) { if (seed) { chance = new Chance(seed); } else { chance = new Chance(); } // head top left corner // TODO: head headWidth and height var headWidth = 0.65 * IMG_WIDTH; var headHeight = 0.65 * IMG_HEIGHT; var origin = {x: IMG_WIDTH / 2 - headWidth / 2, y: IMG_HEIGHT / 2 - headHeight / 2}; var kappa = chance.floating({min: 0.2, max: 0.45}) var hue = chance.integer({min: 5, max: 50}); var saturation = chance.integer({min: 70, max: 90}); var lightness = chance.integer({min: 40, max: 60}); var headColor = hsl(hue, saturation, lightness); var ears = (function () { var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth}); var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI}); // TODO: size return { color: headColor, kappa: 0.9 * kappa, left: { x: origin.x + (headWidth/2) - offsetX, y: origin.y + (0.15 * headHeight), angle: angle, width: 0.4 * headWidth, height: 0.8 * headHeight }, right: { x: origin.x + (headWidth/2) + offsetX, y: origin.y + (0.15 * headHeight), angle: -angle, width: 0.4 * headWidth, height: 0.8 * headHeight } }; }()); var eyes = (function () { // TODO: color var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight}); var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth}); var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight}); return { height: eyeHeight, width: eyeHeight/2, style: 'ellipse', // style: chance.pickone(['ellipse', 'smiley']), left: { x: origin.x + (headWidth/2) - offsetX, y: origin.y + (headHeight/2) + offsetY }, right: { x: origin.x + (headWidth/2) + offsetX, y: origin.y + (headHeight/2) + offsetY } } }()); var nose = (function (eyes) { return { x: origin.x + (headWidth/2), y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)), width: 0.04 * headWidth, height: 0.03 * headWidth } }(eyes)); var mouth = (function (nose) { return { x: origin.x + (headWidth/2), y: (nose.y + 0.15 * (origin.y + headHeight - nose.y)), width: 0.08 * headWidth, height: 0.04 * headWidth, style: chance.pickone(['smirk', 'cat', 'none']) } }(nose)); return { canvas: { height: IMG_HEIGHT, width: IMG_WIDTH, color: hsl( chance.integer({min:0, max:360}), chance.integer({min:0, max:100}), chance.integer({min:10, max:100}) ) }, head: { origin: origin, width: headWidth, height: headHeight, color: headColor, kappa: kappa, maskColor: hsl(hue, saturation, 95), maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}), maskHeight: chance.integer({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)}) }, ears: ears, eyes: eyes, nose: nose, mouth: mouth }; }; module.exports = Fox;