const renderFox = function (canvas, opts) { const width = opts.canvas.width const height = opts.canvas.height const ctx = canvas.getContext('2d') ctx.fillStyle = opts.canvas.color ctx.fillRect(0, 0, width, height) renderEars(ctx, opts.ears) renderHead(ctx, opts.head) renderEyes(ctx, opts.eyes) renderNose(ctx, opts.nose) renderMouth(ctx, opts.mouth) shiftCanvas(ctx, width, height, 0, 0.06 * height) } function shiftCanvas (ctx, w, h, dx, dy) { const topImage = ctx.getImageData(0, 0, w, h) const bottomImage = ctx.getImageData(0, h - dy, w, h) ctx.clearRect(0, 0, w, h) ctx.putImageData(bottomImage, 0, 0) ctx.putImageData(topImage, dx, dy) } function renderHead (ctx, opts) { ctx.save() ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2) ctx.rotate(Math.PI / 4) drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa) ctx.restore() ctx.clip() drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.mask.width, opts.mask.height, '#fff', '#fff', 0.5) } function renderEars (ctx, opts) { const offset = { x: ctx.canvas.width / 2, y: ctx.canvas.height / 2 } ctx.save() ctx.translate(offset.x, offset.y) ctx.rotate(-opts.left.angle) drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height, opts.color, null, opts.kappa) ctx.restore() ctx.save() ctx.translate(offset.x, offset.y) ctx.rotate(-opts.right.angle) drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height, opts.color, null, opts.kappa) ctx.restore() } function renderEyes (ctx, opts) { switch (opts.style) { case 'ellipse': drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, 'black', null, 0.5) drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, 'black', null, 0.5) break case 'smiley': ctx.strokeStyle = 'black' ctx.beginPath() ctx.moveTo(opts.left.x - opts.width, opts.left.y + opts.height) ctx.bezierCurveTo(opts.left.x - opts.width, opts.left.y + opts.height, opts.left.x, opts.left.y, opts.left.x + opts.width, opts.left.y + opts.height) ctx.lineWidth = 2 ctx.stroke() ctx.closePath() ctx.beginPath() ctx.moveTo(opts.right.x - opts.width, opts.right.y + opts.height) ctx.bezierCurveTo(opts.right.x - opts.width, opts.right.y + opts.height, opts.right.x, opts.right.y, opts.right.x + opts.width, opts.right.y + opts.height) ctx.lineWidth = 2 ctx.stroke() ctx.closePath() break case 'none': break } } function renderNose (ctx, opts) { ctx.strokeStyle = 'black' ctx.beginPath() ctx.moveTo(opts.x - opts.width / 2, opts.y - opts.height / 2) ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y - opts.height / 2, opts.x, opts.y - opts.height, opts.x + opts.width / 2, opts.y - opts.height / 2) ctx.bezierCurveTo(opts.x + opts.width / 2, opts.y - opts.height / 2, opts.x + opts.width / 2, opts.y + opts.height / 2, opts.x, opts.y + opts.height / 2) ctx.bezierCurveTo(opts.x, opts.y + opts.height / 2, opts.x - opts.width / 2, opts.y + opts.height / 2, opts.x - opts.width / 2, opts.y - opts.height / 2) ctx.fillStyle = 'black' ctx.fill() ctx.stroke() } function renderMouth (ctx, opts) { ctx.strokeStyle = 'black' ctx.lineWidth = 0.01 * ctx.canvas.width ctx.beginPath() switch (opts.style) { case 'smirk': ctx.moveTo(opts.x - opts.width / 2, opts.y - opts.height / 2) ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y - opts.height / 2, opts.x - opts.width / 2, opts.y + opts.height / 2, opts.x + opts.width / 2, opts.y ) break case 'cat': ctx.moveTo(opts.x - opts.width / 2, opts.y + opts.height / 2) ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y + opts.height / 2, opts.x, opts.y + opts.height / 2, opts.x, opts.y - opts.height / 2 ) ctx.bezierCurveTo( opts.x, opts.y - opts.height / 2, opts.x, opts.y + opts.height / 2, opts.x + opts.width / 2, opts.y + opts.height / 2 ) break } ctx.stroke() } function drawEllipseByCenter (ctx, cx, cy, w, h, color, fillColor, kappa) { drawEllipse(ctx, cx - w / 2.0, cy - h / 2.0, w, h, color, fillColor, kappa) } function drawEllipse (ctx, x, y, w, h, color, fillColor, kappa = 0.3) { const ox = (w / 2) * kappa // control point offset horizontal const oy = (h / 2) * kappa // control point offset vertical const xe = x + w // x-end const ye = y + h // y-end const xm = x + w / 2 // x-middle const ym = y + h / 2 // y-middle if (color) { ctx.strokeStyle = color } ctx.beginPath() ctx.moveTo(x, ym) ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y) ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym) ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye) ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym) fillColor = fillColor || color if (fillColor) { ctx.fillStyle = fillColor ctx.fill() } ctx.stroke() } module.exports = renderFox