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Chance all the things.
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1 changed files with 11 additions and 12 deletions
23
js/fox.js
23
js/fox.js
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@ -1,4 +1,3 @@
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// TODO: use query params for these
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var Chance = require('chance');
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var hsl = function (h, s, l) {
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@ -14,8 +13,8 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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// head top left corner
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// TODO: head headWidth and height
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var headWidth = 0.65 * IMG_WIDTH;
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var headHeight = 0.65 * IMG_HEIGHT;
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var headWidth = 0.6 * IMG_WIDTH;
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var headHeight = 0.6 * IMG_HEIGHT;
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var origin = {x: IMG_WIDTH / 2 - headWidth / 2, y: IMG_HEIGHT / 2 - headHeight / 2};
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var kappa = chance.floating({min: 0.2, max: 0.45})
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@ -59,7 +58,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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height: eyeHeight,
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width: eyeHeight/2,
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style: 'ellipse',
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// style: chance.pickone(['ellipse', 'smiley']),
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//style: chance.pickone(['ellipse', 'smiley']),
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left: {
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x: origin.x + (headWidth/2) - offsetX,
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y: origin.y + (headHeight/2) + offsetY
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@ -74,18 +73,18 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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var nose = (function (eyes) {
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return {
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x: origin.x + (headWidth/2),
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y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
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width: 0.04 * headWidth,
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height: 0.03 * headWidth
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y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + headHeight - eyes.left.y)),
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width: chance.floating({min: 0.03, max: 0.04}) * headWidth,
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height: chance.floating({min: 0.03, max: 0.04}) * headWidth
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}
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}(eyes));
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var mouth = (function (nose) {
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return {
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x: origin.x + (headWidth/2),
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y: (nose.y + 0.15 * (origin.y + headHeight - nose.y)),
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width: 0.08 * headWidth,
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height: 0.04 * headWidth,
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y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + headHeight - nose.y)),
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width: chance.floating({min: 0.08, max: 0.15}) * headWidth,
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height: chance.floating({min: 0.03, max: 0.06}) * headWidth,
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style: chance.pickone(['smirk', 'cat', 'none'])
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}
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}(nose));
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@ -107,8 +106,8 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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color: headColor,
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kappa: kappa,
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maskColor: hsl(hue, saturation, 95),
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maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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maskHeight: chance.integer({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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maskWidth: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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maskHeight: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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},
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ears: ears,
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eyes: eyes,
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