eye style smiley

This commit is contained in:
Jeffrey Sun 2016-12-15 18:17:29 -08:00
parent 928d123efd
commit b4d13dccc4
2 changed files with 30 additions and 8 deletions

View file

@ -32,21 +32,21 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
y: origin.y + (0.15 * headHeight), y: origin.y + (0.15 * headHeight),
angle: angle, angle: angle,
width: 0.4 * headWidth, width: 0.4 * headWidth,
height: 0.6 * headHeight height: 0.8 * headHeight
}, },
right: { right: {
x: origin.x + (headWidth/2) + offsetX, x: origin.x + (headWidth/2) + offsetX,
y: origin.y + (0.15 * headHeight), y: origin.y + (0.15 * headHeight),
angle: -angle, angle: -angle,
width: 0.4 * headWidth, width: 0.4 * headWidth,
height: 0.6 * headHeight height: 0.8 * headHeight
} }
}; };
}()); }());
var eyes = (function () { var eyes = (function () {
// TODO: color // TODO: color
var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight}); var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth}); var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight}); var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
@ -54,6 +54,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
return { return {
height: eyeHeight, height: eyeHeight,
width: eyeHeight/2, width: eyeHeight/2,
style: chance.pickone(['ellipse', 'smiley']),
left: { left: {
x: origin.x + (headWidth/2) - offsetX, x: origin.x + (headWidth/2) - offsetX,
y: origin.y + (headHeight/2) + offsetY y: origin.y + (headHeight/2) + offsetY
@ -69,8 +70,8 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
return { return {
x: origin.x + (headWidth/2), x: origin.x + (headWidth/2),
y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)), y: (eyes.left.y + 0.3 * (origin.y + headHeight - eyes.left.y)),
width: 0.06 * headWidth, width: 0.04 * headWidth,
height: 0.05 * headWidth height: 0.03 * headWidth
} }
}(eyes)); }(eyes));
@ -92,7 +93,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
kappa: kappa, kappa: kappa,
maskColor: hsl(hue, saturation, 95), maskColor: hsl(hue, saturation, 95),
maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}), maskWidth: chance.integer({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
maskHeight: chance.integer({min: 0.85 * IMG_HEIGHT, max: 1 * IMG_HEIGHT}) maskHeight: chance.integer({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
}, },
ears: ears, ears: ears,
eyes: eyes, eyes: eyes,

View file

@ -84,8 +84,28 @@ function renderEars(ctx, opts) {
} }
function renderEyes(ctx, opts) { function renderEyes(ctx, opts) {
drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, "black", null, 0.5); switch (opts.style) {
drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, "black", null, 0.5); case "ellipse":
drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, "black", null, 0.5);
drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, "black", null, 0.5);
break;
case "smiley":
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.moveTo(opts.left.x - opts.width, opts.left.y + opts.height);
ctx.bezierCurveTo(opts.left.x - opts.width, opts.left.y + opts.height, opts.left.x, opts.left.y, opts.left.x + opts.width, opts.left.y + opts.height);
ctx.lineWidth = 2;
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.moveTo(opts.right.x - opts.width, opts.right.y + opts.height);
ctx.bezierCurveTo(opts.right.x - opts.width, opts.right.y + opts.height, opts.right.x, opts.right.y, opts.right.x + opts.width, opts.right.y + opts.height);
ctx.lineWidth = 2;
ctx.stroke();
ctx.closePath();
break;
}
} }
function renderNose(ctx, opts) { function renderNose(ctx, opts) {
@ -97,6 +117,7 @@ function renderNose(ctx, opts) {
ctx.bezierCurveTo(opts.x + opts.width/2, opts.y - opts.height/2, opts.x + opts.width/2, opts.y + opts.height/2, opts.x, opts.y + opts.height/2); ctx.bezierCurveTo(opts.x + opts.width/2, opts.y - opts.height/2, opts.x + opts.width/2, opts.y + opts.height/2, opts.x, opts.y + opts.height/2);
ctx.bezierCurveTo(opts.x, opts.y + opts.height/2, opts.x - opts.width/2, opts.y + opts.height/2, opts.x - opts.width/2, opts.y - opts.height/2); ctx.bezierCurveTo(opts.x, opts.y + opts.height/2, opts.x - opts.width/2, opts.y + opts.height/2, opts.x - opts.width/2, opts.y - opts.height/2);
// drawEllipseByCenter(ctx, opts.x, opts.y, opts.width, opts.height, "black", null, 0.5); // drawEllipseByCenter(ctx, opts.x, opts.y, opts.width, opts.height, "black", null, 0.5);
ctx.fillStyle = "black";
ctx.fill(); ctx.fill();
//ctx.closePath(); // not used correctly, see comments (use to close off open path) //ctx.closePath(); // not used correctly, see comments (use to close off open path)
ctx.stroke(); ctx.stroke();