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https://git.sleeping.town/mirrors/foxy-moxy
synced 2024-11-24 04:57:42 +00:00
refactor some submodules into objects, submodules explicitly take parameters of what they need
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c982800b1a
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2 changed files with 37 additions and 40 deletions
75
js/fox.js
75
js/fox.js
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@ -11,22 +11,25 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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chance = new Chance();
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}
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// head top left corner
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// TODO: head headWidth and height
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var headWidth = 0.6 * IMG_WIDTH;
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var headHeight = 0.6 * IMG_HEIGHT;
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var origin = {x: IMG_WIDTH / 2 - headWidth / 2, y: 0.5 * IMG_HEIGHT - headHeight / 2};
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// origin: head top left corner
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var kappa = chance.floating({min: 0.2, max: 0.45})
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var hue = chance.integer({min: 5, max: 50});
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var saturation = chance.integer({min: 70, max: 90});
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var lightness = chance.integer({min: 40, max: 60});
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var headColor = hsl(hue, saturation, lightness);
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var ears = (function () {
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var head = {
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width: 0.6 * IMG_WIDTH,
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height: 0.6 * IMG_HEIGHT,
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kappa: kappa,
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color: hsl(hue, saturation, lightness)
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}
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var origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
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var ears = (function (origin, headWidth, headHeight, headColor) {
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var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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// TODO: size
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return {
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color: headColor,
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kappa: 0.9 * kappa,
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@ -45,9 +48,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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height: 0.8 * headHeight
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}
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};
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}());
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}(origin, head.width, head.height, head.color));
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var eyes = (function () {
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var eyes = (function (origin, headWidth, headHeight) {
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// TODO: color
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var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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@ -68,26 +71,29 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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y: origin.y + (headHeight/2) + offsetY
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}
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}
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}());
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}(origin, head.width, head.height));
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var nose = (function (eyes) {
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return {
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x: origin.x + (headWidth/2),
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y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + headHeight - eyes.left.y)),
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width: chance.floating({min: 0.03, max: 0.04}) * headWidth,
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height: chance.floating({min: 0.03, max: 0.04}) * headWidth
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}
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}(eyes));
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var nose = {
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x: origin.x + (head.width/2),
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y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
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width: chance.floating({min: 0.03, max: 0.04}) * head.width,
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height: chance.floating({min: 0.03, max: 0.04}) * head.width
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}
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var mouth = (function (nose) {
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return {
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x: origin.x + (headWidth/2),
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y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + headHeight - nose.y)),
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width: chance.floating({min: 0.08, max: 0.15}) * headWidth,
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height: chance.floating({min: 0.03, max: 0.06}) * headWidth,
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style: chance.pickone(['smirk', 'cat', 'none'])
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}
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}(nose));
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var mouth = {
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x: origin.x + (head.width/2),
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y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
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width: chance.floating({min: 0.08, max: 0.15}) * head.width,
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height: chance.floating({min: 0.03, max: 0.06}) * head.width,
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style: chance.pickone(['smirk', 'cat', 'none'])
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}
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var mask = {
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color: hsl(hue, saturation, 95),
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width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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}
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head.mask = mask;
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return {
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canvas: {
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@ -97,18 +103,9 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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chance.integer({min:0, max:360}),
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chance.integer({min:0, max:100}),
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chance.integer({min:10, max:100})
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)
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},
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head: {
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origin: origin,
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width: headWidth,
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height: headHeight,
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color: headColor,
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kappa: kappa,
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maskColor: hsl(hue, saturation, 95),
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maskWidth: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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maskHeight: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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),
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},
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head: head,
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ears: ears,
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eyes: eyes,
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nose: nose,
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@ -30,7 +30,7 @@ function renderHead(ctx, opts) {
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drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa);
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ctx.restore();
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ctx.clip();
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drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.maskWidth, opts.maskHeight, '#fff', '#fff', 0.5);
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drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.mask.width, opts.mask.height, '#fff', '#fff', 0.5);
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}
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function renderEars(ctx, opts) {
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