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https://git.sleeping.town/mirrors/foxy-moxy
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colors and such
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parent
bdb6c46df8
commit
1a4c1bd288
2 changed files with 40 additions and 13 deletions
18
js/fox.js
18
js/fox.js
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@ -13,7 +13,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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var ears = (function () {
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var offsetX = chance.floating({min: 0.1 * headWidth, max: 0.4 * headWidth});
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var angle = chance.floating({min: 0, max: Math.PI / 6});
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// TODO: size, angle?
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// TODO: size
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return {
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left: {
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x: origin.x + (headWidth/2) - offsetX,
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@ -33,8 +33,20 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT) {
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}());
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var eyes = (function () {
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// TODO: y, offsetX, color
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return null;
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// TODO: color
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var offsetY = chance.floating({min: -0.05 * headHeight, max: 0.05 * headHeight});
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var offsetX = chance.floating({min: 0.2 * headWidth, max: 0.25 * headWidth});
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return {
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left: {
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x: origin.x + (headWidth/2) - offsetX,
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y: origin.y + (headHeight/2) + offsetY
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},
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right: {
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x: origin.x + (headWidth/2) + offsetX,
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y: origin.y + (headHeight/2) + offsetY
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}
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}
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}());
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return {
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35
server.js
35
server.js
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@ -39,10 +39,12 @@ var renderFox = function (canvas, opts) {
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var height = opts.canvas.height;
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var ctx = canvas.getContext('2d');
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// draw head
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renderHead(ctx, opts.head);
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// draw ears
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renderEars(ctx, opts.ears);
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// draw head
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renderHead(ctx, opts.head);
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// draw eyes
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renderEyes(ctx, opts.eyes);
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// draw cheeks
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// draw eyes
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// draw nose
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@ -53,7 +55,7 @@ function renderHead(ctx, opts) {
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ctx.save();
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ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2);
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ctx.rotate(Math.PI / 4);
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drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height);
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drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, "orange");
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ctx.restore();
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}
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@ -65,23 +67,28 @@ function renderEars(ctx, opts) {
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ctx.save();
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ctx.translate(offset.x, offset.y);
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ctx.rotate(-opts.left.angle);
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drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height);
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drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height, "orange");
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ctx.restore();
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ctx.save();
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ctx.translate(offset.x, offset.y);
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ctx.rotate(-opts.right.angle);
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drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height);
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drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height, "orange");
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ctx.restore();
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}
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function drawEllipseByCenter(ctx, cx, cy, w, h) {
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console.log("ellipse coords", cx, cy, w, h);
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drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h);
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function renderEyes(ctx, opts) {
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drawEllipseByCenter(ctx, opts.left.x, opts.left.y, 5, 10, "black", 1);
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drawEllipseByCenter(ctx, opts.right.x, opts.right.y, 5, 10, "black", 1);
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}
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function drawEllipse(ctx, x, y, w, h) {
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var kappa = .3,
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function drawEllipseByCenter(ctx, cx, cy, w, h, color, fillColor, kappa) {
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console.log("ellipse coords", cx, cy, w, h);
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drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h, color, fillColor, kappa);
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}
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function drawEllipse(ctx, x, y, w, h, color, fillColor, kappa) {
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var kappa = kappa || 0.3,
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ox = (w / 2) * kappa, // control point offset horizontal
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oy = (h / 2) * kappa, // control point offset vertical
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xe = x + w, // x-end
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@ -89,12 +96,20 @@ function drawEllipse(ctx, x, y, w, h) {
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xm = x + w / 2, // x-middle
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ym = y + h / 2; // y-middle
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if (color) {
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ctx.strokeStyle = color;
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}
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ctx.beginPath();
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ctx.moveTo(x, ym);
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ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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var fillColor = fillColor || color;
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if (fillColor) {
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ctx.fillStyle = fillColor;
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ctx.fill();
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}
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//ctx.closePath(); // not used correctly, see comments (use to close off open path)
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ctx.stroke();
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}
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