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https://git.sleeping.town/mirrors/foxy-moxy
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Merge pull request #15 from Patreon/luke---es2015
Update to es2015 canst's in the Fox class and renderer.
This commit is contained in:
commit
1a42d9dbc1
2 changed files with 34 additions and 35 deletions
38
js/fox.js
38
js/fox.js
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@ -1,10 +1,10 @@
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var Chance = require('chance');
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const Chance = require('chance');
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var hsl = function (h, s, l) {
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const hsl = function (h, s, l) {
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return "hsl(" + h + "," + s + "%, " + l + "%)";
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return "hsl(" + h + "," + s + "%, " + l + "%)";
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}
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}
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var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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const Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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if (seed) {
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if (seed) {
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chance = new Chance(seed);
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chance = new Chance(seed);
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} else {
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} else {
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@ -12,24 +12,24 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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}
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}
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// origin: head top left corner
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// origin: head top left corner
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var kappa = chance.floating({min: 0.2, max: 0.45})
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const kappa = chance.floating({min: 0.2, max: 0.45})
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var hue = chance.integer({min: 5, max: 50});
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const hue = chance.integer({min: 5, max: 50});
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var saturation = chance.integer({min: 70, max: 90});
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const saturation = chance.integer({min: 70, max: 90});
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var lightness = chance.integer({min: 40, max: 60});
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const lightness = chance.integer({min: 40, max: 60});
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var head = {
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const head = {
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width: 0.6 * IMG_WIDTH,
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width: 0.6 * IMG_WIDTH,
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height: 0.6 * IMG_HEIGHT,
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height: 0.6 * IMG_HEIGHT,
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kappa: kappa,
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kappa: kappa,
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color: hsl(hue, saturation, lightness)
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color: hsl(hue, saturation, lightness)
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}
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}
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var origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
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const origin = {x: IMG_WIDTH / 2 - head.width / 2, y: 0.5 * IMG_HEIGHT - head.height / 2};
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var ears = (function (origin, headWidth, headHeight, headColor) {
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const ears = (function (origin, headWidth, headHeight, headColor) {
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var offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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const offsetX = chance.floating({min: 0.17 * headWidth, max: 0.2 * headWidth});
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var angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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const angle = chance.floating({min: 0.05 * Math.PI, max: 0.2 * Math.PI});
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return {
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return {
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color: headColor,
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color: headColor,
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kappa: 0.9 * kappa,
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kappa: 0.9 * kappa,
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@ -50,12 +50,12 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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};
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};
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}(origin, head.width, head.height, head.color));
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}(origin, head.width, head.height, head.color));
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var eyes = (function (origin, headWidth, headHeight) {
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const eyes = (function (origin, headWidth, headHeight) {
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// TODO: color
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// TODO: color
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var offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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const offsetY = chance.floating({min: -0.05 * headHeight, max: -0.025 * headHeight});
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var offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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const offsetX = chance.floating({min: 0.13 * headWidth, max: 0.25 * headWidth});
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var eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
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const eyeHeight = chance.floating({min: 0.08 * headHeight, max: 0.13 * headHeight});
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return {
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return {
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height: eyeHeight,
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height: eyeHeight,
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@ -73,14 +73,14 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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}
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}
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}(origin, head.width, head.height));
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}(origin, head.width, head.height));
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var nose = {
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const nose = {
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x: origin.x + (head.width/2),
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x: origin.x + (head.width/2),
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y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
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y: (eyes.left.y + chance.floating({min: 0.2, max: 0.4}) * (origin.y + head.height - eyes.left.y)),
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width: chance.floating({min: 0.03, max: 0.04}) * head.width,
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width: chance.floating({min: 0.03, max: 0.04}) * head.width,
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height: chance.floating({min: 0.03, max: 0.04}) * head.width
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height: chance.floating({min: 0.03, max: 0.04}) * head.width
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}
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}
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var mouth = {
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const mouth = {
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x: origin.x + (head.width/2),
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x: origin.x + (head.width/2),
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y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
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y: (nose.y + chance.floating({min: 0.2, max: 0.35}) * (origin.y + head.height - nose.y)),
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width: chance.floating({min: 0.08, max: 0.15}) * head.width,
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width: chance.floating({min: 0.08, max: 0.15}) * head.width,
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@ -88,7 +88,7 @@ var Fox = function (IMG_WIDTH, IMG_HEIGHT, seed) {
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style: chance.pickone(['smirk', 'cat', 'none'])
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style: chance.pickone(['smirk', 'cat', 'none'])
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}
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}
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var mask = {
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const mask = {
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width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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width: chance.floating({min: 0.5 * IMG_WIDTH, max: IMG_WIDTH}),
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height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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height: chance.floating({min: 1.7 * (IMG_HEIGHT - eyes.left.y), max: 1.85 * (IMG_HEIGHT - eyes.left.y)})
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}
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}
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@ -1,7 +1,7 @@
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var renderFox = function (canvas, opts) {
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const renderFox = function (canvas, opts) {
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var width = opts.canvas.width;
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const width = opts.canvas.width;
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var height = opts.canvas.height;
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const height = opts.canvas.height;
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var ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = opts.canvas.color;
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ctx.fillStyle = opts.canvas.color;
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ctx.fillRect(0, 0, width, height);
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ctx.fillRect(0, 0, width, height);
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@ -15,8 +15,8 @@ var renderFox = function (canvas, opts) {
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};
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};
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function shift_canvas(ctx, w, h, dx, dy) {
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function shift_canvas(ctx, w, h, dx, dy) {
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var topImage = ctx.getImageData(0, 0, w, h);
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const topImage = ctx.getImageData(0, 0, w, h);
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var bottomImage = ctx.getImageData(0, h - dy, w, h);
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const bottomImage = ctx.getImageData(0, h - dy, w, h);
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ctx.clearRect(0, 0, w, h);
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ctx.clearRect(0, 0, w, h);
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ctx.putImageData(bottomImage, 0, 0);
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ctx.putImageData(bottomImage, 0, 0);
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@ -34,7 +34,7 @@ function renderHead(ctx, opts) {
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}
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}
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function renderEars(ctx, opts) {
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function renderEars(ctx, opts) {
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var offset = {
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const offset = {
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x: ctx.canvas.width/2,
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x: ctx.canvas.width/2,
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y: ctx.canvas.height/2
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y: ctx.canvas.height/2
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}
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}
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@ -123,14 +123,13 @@ function drawEllipseByCenter(ctx, cx, cy, w, h, color, fillColor, kappa) {
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drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h, color, fillColor, kappa);
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drawEllipse(ctx, cx - w/2.0, cy - h/2.0, w, h, color, fillColor, kappa);
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}
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}
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function drawEllipse(ctx, x, y, w, h, color, fillColor, kappa) {
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function drawEllipse(ctx, x, y, w, h, color, fillColor, kappa=0.3) {
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var kappa = kappa || 0.3,
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const ox = (w / 2) * kappa; // control point offset horizontal
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ox = (w / 2) * kappa, // control point offset horizontal
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const oy = (h / 2) * kappa; // control point offset vertical
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oy = (h / 2) * kappa, // control point offset vertical
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const xe = x + w; // x-end
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xe = x + w, // x-end
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const ye = y + h; // y-end
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ye = y + h, // y-end
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const xm = x + w / 2; // x-middle
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xm = x + w / 2, // x-middle
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const ym = y + h / 2; // y-middle
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ym = y + h / 2; // y-middle
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if (color) {
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if (color) {
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ctx.strokeStyle = color;
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ctx.strokeStyle = color;
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@ -141,7 +140,7 @@ function drawEllipse(ctx, x, y, w, h, color, fillColor, kappa) {
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ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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var fillColor = fillColor || color;
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fillColor = fillColor || color;
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if (fillColor) {
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if (fillColor) {
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ctx.fillStyle = fillColor;
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ctx.fillStyle = fillColor;
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ctx.fill();
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ctx.fill();
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