foxy-moxy/js/render-fox.js

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const renderFox = function (canvas, opts) {
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const width = opts.canvas.width
const height = opts.canvas.height
const ctx = canvas.getContext('2d')
ctx.fillStyle = opts.canvas.color
ctx.fillRect(0, 0, width, height)
renderEars(ctx, opts.ears)
renderHead(ctx, opts.head)
renderEyes(ctx, opts.eyes)
renderNose(ctx, opts.nose)
renderMouth(ctx, opts.mouth)
shiftCanvas(ctx, width, height, 0, 0.06 * height)
}
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function shiftCanvas (ctx, w, h, dx, dy) {
const topImage = ctx.getImageData(0, 0, w, h)
const bottomImage = ctx.getImageData(0, h - dy, w, h)
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ctx.clearRect(0, 0, w, h)
ctx.putImageData(bottomImage, 0, 0)
ctx.putImageData(topImage, dx, dy)
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}
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function renderHead (ctx, opts) {
ctx.save()
ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2)
ctx.rotate(Math.PI / 4)
drawEllipseByCenter(ctx, 0, 0, opts.width, opts.height, opts.color, null, opts.kappa)
ctx.restore()
ctx.clip()
drawEllipseByCenter(ctx, ctx.canvas.width / 2, ctx.canvas.height, opts.mask.width, opts.mask.height, '#fff', '#fff', 0.5)
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}
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function renderEars (ctx, opts) {
const offset = {
x: ctx.canvas.width / 2,
y: ctx.canvas.height / 2
}
ctx.save()
ctx.translate(offset.x, offset.y)
ctx.rotate(-opts.left.angle)
drawEllipseByCenter(ctx, opts.left.x - offset.x, opts.left.y - offset.y, opts.left.width, opts.left.height, opts.color, null, opts.kappa)
ctx.restore()
ctx.save()
ctx.translate(offset.x, offset.y)
ctx.rotate(-opts.right.angle)
drawEllipseByCenter(ctx, opts.right.x - offset.x, opts.right.y - offset.y, opts.right.width, opts.right.height, opts.color, null, opts.kappa)
ctx.restore()
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}
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function renderEyes (ctx, opts) {
switch (opts.style) {
case 'ellipse':
drawEllipseByCenter(ctx, opts.left.x, opts.left.y, opts.width, opts.height, 'black', null, 0.5)
drawEllipseByCenter(ctx, opts.right.x, opts.right.y, opts.width, opts.height, 'black', null, 0.5)
break
case 'smiley':
ctx.strokeStyle = 'black'
ctx.beginPath()
ctx.moveTo(opts.left.x - opts.width, opts.left.y + opts.height)
ctx.bezierCurveTo(opts.left.x - opts.width, opts.left.y + opts.height, opts.left.x, opts.left.y, opts.left.x + opts.width, opts.left.y + opts.height)
ctx.lineWidth = 2
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.moveTo(opts.right.x - opts.width, opts.right.y + opts.height)
ctx.bezierCurveTo(opts.right.x - opts.width, opts.right.y + opts.height, opts.right.x, opts.right.y, opts.right.x + opts.width, opts.right.y + opts.height)
ctx.lineWidth = 2
ctx.stroke()
ctx.closePath()
break
case 'none':
break
}
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}
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function renderNose (ctx, opts) {
ctx.strokeStyle = 'black'
ctx.beginPath()
ctx.moveTo(opts.x - opts.width / 2, opts.y - opts.height / 2)
ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y - opts.height / 2, opts.x, opts.y - opts.height, opts.x + opts.width / 2, opts.y - opts.height / 2)
ctx.bezierCurveTo(opts.x + opts.width / 2, opts.y - opts.height / 2, opts.x + opts.width / 2, opts.y + opts.height / 2, opts.x, opts.y + opts.height / 2)
ctx.bezierCurveTo(opts.x, opts.y + opts.height / 2, opts.x - opts.width / 2, opts.y + opts.height / 2, opts.x - opts.width / 2, opts.y - opts.height / 2)
ctx.fillStyle = 'black'
ctx.fill()
ctx.stroke()
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}
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function renderMouth (ctx, opts) {
ctx.strokeStyle = 'black'
ctx.lineWidth = 0.01 * ctx.canvas.width
ctx.beginPath()
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switch (opts.style) {
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case 'smirk':
ctx.moveTo(opts.x - opts.width / 2, opts.y - opts.height / 2)
ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y - opts.height / 2,
opts.x - opts.width / 2, opts.y + opts.height / 2,
opts.x + opts.width / 2, opts.y
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)
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break
case 'cat':
ctx.moveTo(opts.x - opts.width / 2, opts.y + opts.height / 2)
ctx.bezierCurveTo(opts.x - opts.width / 2, opts.y + opts.height / 2,
opts.x, opts.y + opts.height / 2,
opts.x, opts.y - opts.height / 2
)
ctx.bezierCurveTo(
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opts.x, opts.y - opts.height / 2,
opts.x, opts.y + opts.height / 2,
opts.x + opts.width / 2, opts.y + opts.height / 2
)
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break
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}
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ctx.stroke()
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}
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function drawEllipseByCenter (ctx, cx, cy, w, h, color, fillColor, kappa) {
drawEllipse(ctx, cx - w / 2.0, cy - h / 2.0, w, h, color, fillColor, kappa)
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}
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function drawEllipse (ctx, x, y, w, h, color, fillColor, kappa = 0.3) {
const ox = (w / 2) * kappa // control point offset horizontal
const oy = (h / 2) * kappa // control point offset vertical
const xe = x + w // x-end
const ye = y + h // y-end
const xm = x + w / 2 // x-middle
const ym = y + h / 2 // y-middle
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if (color) {
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ctx.strokeStyle = color
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}
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ctx.beginPath()
ctx.moveTo(x, ym)
ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y)
ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym)
ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye)
ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym)
fillColor = fillColor || color
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if (fillColor) {
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ctx.fillStyle = fillColor
ctx.fill()
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}
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ctx.stroke()
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}
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module.exports = renderFox