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OPL/Source/windows.h
George Reales 03b6d2c2ef v1.8
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation.
iOS Universal build with iPhone support.
Enhanced AUv3 GUI window display fit.
AUv3 GUI scrolling using left and right border sides.
2020-09-14 11:02:19 +02:00

85 lines
2.1 KiB
C++
Executable file

///=============================================================================
/// windows.h - as needed re-definition of windows.h functions for non-win
/// Created: 11 Feb 2015 5:08:51pm
/// Author: Jeff-Russ
///=============================================================================
#pragma once
#include <stdint.h>
// PVOID - A pointer to any type.
// This type is declared in WinNT.h as follows:
typedef void* PVOID;
// DWORDLONG A 64-bit unsigned integer.
// This type is declared in IntSafe.h as follows:
typedef uint64_t DWORDLONG;
#define WINAPI
// DWORD - A 32-bit unsigned integer.
// This type is declared in IntSafe.h as follows:
typedef uint32_t DWORD;
// WCHAR - A 16-bit unicode character
// This type is declared in WinNT.h as follows:
typedef int16_t WCHAR;
// HANDLE - A handle to an object.
// This type is declared in WinDef.h as follows:
typedef /*PVOID*/ DWORD HANDLE;
DWORD STD_INPUT_HANDLE = -10;
DWORD STD_OUTPUT_HANDLE = -11;
DWORD STD_ERROR_HANDLE = -12;
#define MAX_PATH PATH_MAX
// BYTE - A byte (8-bits)
// This type is declared in WinDef.h as follows:
typedef unsigned char BYTE;
// WORD - A 16-bit unsigned integer.
// This type is declared in WinDef.h as follows:
typedef uint16_t WORD;
// BOOL - A boolean variable
// This type is declared in WinDef.h as follows:
// typedef BYTE BOOL;
DWORD GetStdHandle (DWORD handle) { return handle; }
void WriteConsole(DWORD conout,const char* strPtr,
DWORD count, DWORD* countAdr, int* nul)
{
std::string msgType = "NOTICE: ";
if (conout == -10)
msgType = "INPUT: ";
else if (conout == -11)
msgType = "OUTPUT: ";
else if (conout == -12)
msgType = "ERROR: ";
else
msgType = "NOTICE: ";
std::string message (const char* str, uint32_t count);
std::cout << std::endl << msgType << &message;
}
void AllocConsole()
{
std::cout << std::endl << "=== Starting debug console....." << std::endl;
}
void FreeConsole()
{
std::cout << std::endl << "=== Exited debug console ===" << std::endl;
}