03b6d2c2ef
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation. iOS Universal build with iPhone support. Enhanced AUv3 GUI window display fit. AUv3 GUI scrolling using left and right border sides.
85 lines
2.1 KiB
C++
Executable file
85 lines
2.1 KiB
C++
Executable file
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///=============================================================================
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/// windows.h - as needed re-definition of windows.h functions for non-win
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/// Created: 11 Feb 2015 5:08:51pm
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/// Author: Jeff-Russ
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///=============================================================================
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#pragma once
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#include <stdint.h>
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// PVOID - A pointer to any type.
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// This type is declared in WinNT.h as follows:
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typedef void* PVOID;
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// DWORDLONG A 64-bit unsigned integer.
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// This type is declared in IntSafe.h as follows:
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typedef uint64_t DWORDLONG;
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#define WINAPI
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// DWORD - A 32-bit unsigned integer.
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// This type is declared in IntSafe.h as follows:
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typedef uint32_t DWORD;
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// WCHAR - A 16-bit unicode character
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// This type is declared in WinNT.h as follows:
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typedef int16_t WCHAR;
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// HANDLE - A handle to an object.
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// This type is declared in WinDef.h as follows:
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typedef /*PVOID*/ DWORD HANDLE;
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DWORD STD_INPUT_HANDLE = -10;
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DWORD STD_OUTPUT_HANDLE = -11;
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DWORD STD_ERROR_HANDLE = -12;
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#define MAX_PATH PATH_MAX
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// BYTE - A byte (8-bits)
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// This type is declared in WinDef.h as follows:
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typedef unsigned char BYTE;
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// WORD - A 16-bit unsigned integer.
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// This type is declared in WinDef.h as follows:
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typedef uint16_t WORD;
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// BOOL - A boolean variable
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// This type is declared in WinDef.h as follows:
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// typedef BYTE BOOL;
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DWORD GetStdHandle (DWORD handle) { return handle; }
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void WriteConsole(DWORD conout,const char* strPtr,
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DWORD count, DWORD* countAdr, int* nul)
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{
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std::string msgType = "NOTICE: ";
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if (conout == -10)
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msgType = "INPUT: ";
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else if (conout == -11)
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msgType = "OUTPUT: ";
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else if (conout == -12)
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msgType = "ERROR: ";
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else
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msgType = "NOTICE: ";
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std::string message (const char* str, uint32_t count);
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std::cout << std::endl << msgType << &message;
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}
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void AllocConsole()
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{
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std::cout << std::endl << "=== Starting debug console....." << std::endl;
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}
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void FreeConsole()
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{
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std::cout << std::endl << "=== Exited debug console ===" << std::endl;
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}
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