182 lines
6.4 KiB
C++
182 lines
6.4 KiB
C++
/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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//[/Headers]
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#include "OplGui.h"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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NewComponent::NewComponent ()
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{
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addAndMakeVisible (label = new Label ("new label",
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"Carrier waveform"));
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label->setFont (Font (15.00f, Font::plain));
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label->setJustificationType (Justification::centredLeft);
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label->setEditable (false, false, false);
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label->setColour (TextEditor::textColourId, Colours::black);
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label->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
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addAndMakeVisible (wav_car_sin = new ToggleButton ("new toggle button"));
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wav_car_sin->setButtonText ("Sine");
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wav_car_sin->addListener (this);
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addAndMakeVisible (toggleButton2 = new ToggleButton ("new toggle button"));
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toggleButton2->setButtonText ("Half Sine");
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toggleButton2->addListener (this);
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addAndMakeVisible (toggleButton3 = new ToggleButton ("new toggle button"));
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toggleButton3->setButtonText ("Abs Sine");
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toggleButton3->addListener (this);
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addAndMakeVisible (toggleButton4 = new ToggleButton ("new toggle button"));
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toggleButton4->setButtonText ("Quarter Sine");
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toggleButton4->addListener (this);
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//[UserPreSize]
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//[/UserPreSize]
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setSize (600, 400);
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//[Constructor] You can add your own custom stuff here..
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//[/Constructor]
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}
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NewComponent::~NewComponent()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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label = nullptr;
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wav_car_sin = nullptr;
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toggleButton2 = nullptr;
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toggleButton3 = nullptr;
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toggleButton4 = nullptr;
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//[Destructor]. You can add your own custom destruction code here..
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//[/Destructor]
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}
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//==============================================================================
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void NewComponent::paint (Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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//[/UserPrePaint]
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g.fillAll (Colours::white);
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//[UserPaint] Add your own custom painting code here..
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//[/UserPaint]
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}
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void NewComponent::resized()
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{
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label->setBounds (8, 8, 150, 24);
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wav_car_sin->setBounds (152, 8, 150, 24);
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toggleButton2->setBounds (152, 32, 150, 24);
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toggleButton3->setBounds (152, 56, 150, 24);
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toggleButton4->setBounds (152, 80, 150, 24);
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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void NewComponent::buttonClicked (Button* buttonThatWasClicked)
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{
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//[UserbuttonClicked_Pre]
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//[/UserbuttonClicked_Pre]
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if (buttonThatWasClicked == wav_car_sin)
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{
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//[UserButtonCode_wav_car_sin] -- add your button handler code here..
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//[/UserButtonCode_wav_car_sin]
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}
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else if (buttonThatWasClicked == toggleButton2)
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{
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//[UserButtonCode_toggleButton2] -- add your button handler code here..
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//[/UserButtonCode_toggleButton2]
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}
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else if (buttonThatWasClicked == toggleButton3)
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{
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//[UserButtonCode_toggleButton3] -- add your button handler code here..
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//[/UserButtonCode_toggleButton3]
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}
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else if (buttonThatWasClicked == toggleButton4)
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{
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//[UserButtonCode_toggleButton4] -- add your button handler code here..
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//[/UserButtonCode_toggleButton4]
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}
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//[UserbuttonClicked_Post]
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//[/UserbuttonClicked_Post]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Introjucer information section --
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This is where the Introjucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="NewComponent" componentName=""
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parentClasses="public Component" constructorParams="" variableInitialisers=""
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snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.33"
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fixedSize="0" initialWidth="600" initialHeight="400">
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<BACKGROUND backgroundColour="ffffffff"/>
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<LABEL name="new label" id="40d227ec2225494a" memberName="label" virtualName=""
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explicitFocusOrder="0" pos="8 8 150 24" edTextCol="ff000000"
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edBkgCol="0" labelText="Carrier waveform" editableSingleClick="0"
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editableDoubleClick="0" focusDiscardsChanges="0" fontname="Default font"
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fontsize="15" bold="0" italic="0" justification="33"/>
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<TOGGLEBUTTON name="new toggle button" id="bfb505f78994ec5d" memberName="wav_car_sin"
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virtualName="" explicitFocusOrder="0" pos="152 8 150 24" buttonText="Sine"
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connectedEdges="0" needsCallback="1" radioGroupId="0" state="0"/>
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<TOGGLEBUTTON name="new toggle button" id="f565d4caaf1be1c8" memberName="toggleButton2"
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virtualName="" explicitFocusOrder="0" pos="152 32 150 24" buttonText="Half Sine"
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connectedEdges="0" needsCallback="1" radioGroupId="0" state="0"/>
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<TOGGLEBUTTON name="new toggle button" id="c8242ddebab8a74f" memberName="toggleButton3"
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virtualName="" explicitFocusOrder="0" pos="152 56 150 24" buttonText="Abs Sine"
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connectedEdges="0" needsCallback="1" radioGroupId="0" state="0"/>
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<TOGGLEBUTTON name="new toggle button" id="86bf0db3d1bd0f34" memberName="toggleButton4"
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virtualName="" explicitFocusOrder="0" pos="152 80 150 24" buttonText="Quarter Sine"
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connectedEdges="0" needsCallback="1" radioGroupId="0" state="0"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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