234 lines
6 KiB
C++
234 lines
6 KiB
C++
#include "Hiopl.h"
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#include <assert.h>
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#include "../JuceLibraryCode/JuceHeader.h"
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// A higher level wrapper around the DOSBox OPL emulator.
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Hiopl::Hiopl(int buflen) {
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adlib = new DBOPL::Handler();
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Buf32 = new Bit32s[buflen*2];
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_op1offset[1] = 0x0;
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_op1offset[2] = 0x1;
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_op1offset[3] = 0x2;
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_op1offset[4] = 0x8;
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_op1offset[5] = 0x9;
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_op1offset[6] = 0xa;
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_op1offset[7] = 0x10;
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_op1offset[8] = 0x11;
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_op1offset[9] = 0x12;
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_op2offset[1] = 0x3;
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_op2offset[2] = 0x4;
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_op2offset[3] = 0x5;
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_op2offset[4] = 0xb;
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_op2offset[5] = 0xc;
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_op2offset[6] = 0xd;
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_op2offset[7] = 0x13;
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_op2offset[8] = 0x14;
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_op2offset[9] = 0x15;
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for (int i = 0; i < 256; i++) {
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_WriteReg(i, 0);
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}
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}
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void Hiopl::Generate(int length, short* buffer) {
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adlib->Generate(length, Buf32);
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for (int i = 0; i < length; i++) {
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buffer[i] = (short)(Buf32[i]);
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}
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}
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void Hiopl::Generate(int length, float* buffer) {
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// This would be better done using Juce's built in audio format conversion.
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adlib->Generate(length, Buf32);
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for (int i = 0; i < length; i++) {
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buffer[i] = (float)(Buf32[i])/32768.0f;
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}
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/*
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AudioData::ConverterInstance<
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AudioData::Pointer <AudioData::Int16,
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AudioData::NativeEndian,
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AudioData::Interleaved,
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AudioData::Const>,
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AudioData::Pointer <AudioData::Float32,
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AudioData::NativeEndian,
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AudioData::NonInterleaved,
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AudioData::NonConst>
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>converter;
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converter.convertSamples(buffer, 0, Buf32, 0, length);
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*/
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}
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void Hiopl::SetSampleRate(int hz) {
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adlib->Init(hz);
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}
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void Hiopl::_WriteReg(Bit32u reg, Bit8u value, Bit8u mask) {
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if (mask > 0) {
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value = (regCache[reg] & (~mask)) | (value & mask);
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}
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adlib->WriteReg(reg, value);
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regCache[reg] = value;
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}
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void Hiopl::_ClearRegBits(Bit32u reg, Bit8u mask) {
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_WriteReg(reg, regCache[reg] & ~mask);
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}
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void Hiopl::EnableWaveformControl() {
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_WriteReg(0x01, 0x20);
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}
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void Hiopl::SetWaveform(int ch, int osc, Waveform wave) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0xe0+offset, (Bit8u)wave, 0x7);
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}
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void Hiopl::SetAttenuation(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x40+offset, (Bit8u)level, 0x3f);
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}
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void Hiopl::SetKsl(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x40+offset, (Bit8u)(level<<6), 0xc0);
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}
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void Hiopl::SetFrequencyMultiple(int ch, int osc, FreqMultiple mult) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, (Bit8u)mult, 0xf);
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}
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void Hiopl::SetEnvelopeAttack(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x60+offset, (Bit8u)t<<4, 0xf0);
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}
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void Hiopl::SetEnvelopeDecay(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x60+offset, (Bit8u)t, 0x0f);
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}
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void Hiopl::SetEnvelopeSustain(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x80+offset, (Bit8u)level<<4, 0xf0);
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}
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void Hiopl::SetEnvelopeRelease(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x80+offset, (Bit8u)t, 0x0f);
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}
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void Hiopl::EnableTremolo(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x80 : 0x0, 0x80);
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}
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void Hiopl::EnableVibrato(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x40 : 0x0, 0x40);
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}
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void Hiopl::TremoloDepth(bool high) {
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_WriteReg(0xbd, high ? 0x80 : 0x0, 0x80);
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}
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void Hiopl::VibratoDepth(bool high) {
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_WriteReg(0xbd, high ? 0x40 : 0x0, 0x40);
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}
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void Hiopl::EnableSustain(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x20 : 0x0, 0x20);
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}
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void Hiopl::EnableKsr(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x10 : 0x0, 0x10);
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}
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void Hiopl::EnableAdditiveSynthesis(int ch, bool enable) {
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int offset = this->_GetOffset(ch);
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_WriteReg(0xc0+offset, enable ? 0x1 : 0x0, 0x1);
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}
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void Hiopl::SetModulatorFeedback(int ch, int level) {
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int offset = this->_GetOffset(ch);
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_WriteReg(0xc0+offset, (Bit8u)level, 0x0e);
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}
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void Hiopl::KeyOn(int ch, float frqHz) {
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Hiopl::SetFrequency(ch, frqHz, true);
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}
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void Hiopl::KeyOff(int ch) {
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int offset = this->_GetOffset(ch);
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_ClearRegBits(0xb0+offset, 0x20);
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}
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void Hiopl::SetFrequency(int ch, float frqHz, bool keyOn) {
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unsigned int fnum, block;
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int offset = this->_GetOffset(ch);
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_milliHertzToFnum((unsigned int)(frqHz * 1000.0), &fnum, &block);
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_WriteReg(0xa0+offset, fnum % 0x100);
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uint8 trig = (regCache[0xb0+offset] & 0x20) | (keyOn ? 0x20 : 0x00);
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_WriteReg(0xb0+offset, trig|((block&0x7)<<2)|(0x3&(fnum/0x100)));
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}
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// from libgamemusic, opl-util.cpp
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void Hiopl::_milliHertzToFnum(unsigned int milliHertz,
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unsigned int *fnum, unsigned int *block, unsigned int conversionFactor)
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{
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// Special case to avoid divide by zero
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if (milliHertz == 0) {
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*block = 0; // actually any block will work
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*fnum = 0;
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return;
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}
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// Special case for frequencies too high to produce
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if (milliHertz > 6208431) {
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*block = 7;
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*fnum = 1023;
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return;
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}
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// This is a bit more efficient and doesn't need log2() from math.h
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if (milliHertz > 3104215) *block = 7;
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else if (milliHertz > 1552107) *block = 6;
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else if (milliHertz > 776053) *block = 5;
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else if (milliHertz > 388026) *block = 4;
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else if (milliHertz > 194013) *block = 3;
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else if (milliHertz > 97006) *block = 2;
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else if (milliHertz > 48503) *block = 1;
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else *block = 0;
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// Slightly more efficient version
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*fnum = (unsigned int)(((unsigned long long)milliHertz << (20 - *block)) / (conversionFactor * 1000.0) + 0.5);
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if ((*block == 7) && (*fnum > 1023)) {
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// frequency out of range, clipping to maximum value.
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*fnum = 1023;
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}
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assert(*block <= 7);
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assert(*fnum < 1024);
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return;
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}
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Hiopl::~Hiopl() {
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delete Buf32;
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};
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bool Hiopl::_CheckParams(int ch, int osc=OSCILLATORS) {
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return ch > 0 && ch <= CHANNELS && osc > 0 && osc <= OSCILLATORS;
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}
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int Hiopl::_GetOffset(int ch, int osc) {
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assert(_CheckParams(ch, osc));
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return (1 == osc) ? _op1offset[ch] : _op2offset[ch];
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}
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int Hiopl::_GetOffset(int ch) {
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assert(_CheckParams(ch));
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return ch - 1;
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}
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