03b6d2c2ef
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation. iOS Universal build with iPhone support. Enhanced AUv3 GUI window display fit. AUv3 GUI scrolling using left and right border sides.
154 lines
3.7 KiB
C++
Executable file
154 lines
3.7 KiB
C++
Executable file
/*
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* Copyright (C) 2002-2010 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: adlib.h,v 1.5 2009-04-28 21:45:43 c2woody Exp $ */
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#ifndef DOSBOX_ADLIB_H
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#define DOSBOX_ADLIB_H
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#include "dosbox.h"
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#include "mixer.h"
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#include "inout.h"
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#include "setup.h"
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#include "pic.h"
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#include "hardware.h"
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#include <math.h>
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namespace Adlib {
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struct Timer {
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double start;
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double delay;
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bool enabled, overflow, masked;
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Bit8u counter;
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Timer() {
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masked = false;
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overflow = false;
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enabled = false;
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counter = 0;
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delay = 0;
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}
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//Call update before making any further changes
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void Update( double time ) {
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if ( !enabled || !delay )
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return;
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double deltaStart = time - start;
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//Only set the overflow flag when not masked
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if ( deltaStart >= 0 && !masked ) {
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overflow = 1;
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}
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}
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//On a reset make sure the start is in sync with the next cycle
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void Reset(const double& time ) {
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overflow = false;
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if ( !delay || !enabled )
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return;
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double delta = (time - start);
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double rem = fmod( delta, delay );
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double next = delay - rem;
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start = time + next;
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}
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void Stop( ) {
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enabled = false;
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}
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void Start( const double& time, Bits scale ) {
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//Don't enable again
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if ( enabled ) {
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return;
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}
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enabled = true;
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delay = 0.001 * (256 - counter ) * scale;
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start = time + delay;
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}
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};
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struct Chip {
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//Last selected register
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Timer timer[2];
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//Check for it being a write to the timer
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bool Write( Bit32u addr, Bit8u val );
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//Read the current timer state, will use current double
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Bit8u Read( );
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};
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//The type of handler this is
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typedef enum {
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MODE_OPL2,
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MODE_DUALOPL2,
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MODE_OPL3
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} Mode;
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class Handler {
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public:
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//Write an address to a chip, returns the address the chip sets
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virtual Bit32u WriteAddr( Bit32u port, Bit8u val ) = 0;
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//Write to a specific register in the chip
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virtual void WriteReg( Bit32u addr, Bit8u val ) = 0;
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//Generate a certain amount of samples
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virtual void Generate( Bitu samples, Bit32s *buffer ) = 0;
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//Initialize at a specific sample rate and mode
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virtual void Init( Bitu rate ) = 0;
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virtual ~Handler() {
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}
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};
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//The cache for 2 chips or an opl3
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typedef Bit8u RegisterCache[512];
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//Internal class used for dro capturing
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class Capture;
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class Module: public Module_base {
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IO_ReadHandleObject ReadHandler[3];
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IO_WriteHandleObject WriteHandler[3];
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MixerObject mixerObject;
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//Mode we're running in
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Mode mode;
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//Last selected address in the chip for the different modes
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union {
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Bit32u normal;
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Bit8u dual[2];
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} reg;
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void CacheWrite( Bit32u reg, Bit8u val );
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void DualWrite( Bit8u index, Bit8u reg, Bit8u val );
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public:
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static OPL_Mode oplmode;
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MixerChannel* mixerChan;
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Bit32u lastUsed; //Ticks when adlib was last used to turn of mixing after a few second
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Handler* handler; //Handler that will generate the sound
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RegisterCache cache;
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Capture* capture;
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Chip chip[2];
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//Handle port writes
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void PortWrite( Bitu port, Bitu val, Bitu iolen );
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Bitu PortRead( Bitu port, Bitu iolen );
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void Init( Mode m );
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Module( Section* configuration);
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~Module();
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};
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} //Adlib namespace
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#endif
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