145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
/*
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==============================================================================
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OPLLookAndFeel.cpp
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Created: 10 Oct 2016 9:38:20pm
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Author: bruce
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==============================================================================
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*/
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#include "OPLLookAndFeel.h"
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#include "PluginGui.h"
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const Colour OPLLookAndFeel::DOS_GREEN = Colour(0xff007f00);
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const Colour OPLLookAndFeel::DOS_GREEN_DARK = Colour(0xff003f00);
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OPLLookAndFeel::OPLLookAndFeel()
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{
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toggleOff = ImageCache::getFromMemory(PluginGui::toggle_off_sq_png, PluginGui::toggle_off_sq_pngSize);
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toggleOn = ImageCache::getFromMemory(PluginGui::toggle_on_sq_png, PluginGui::toggle_on_sq_pngSize);
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toggleRect = Rectangle<float>((float)toggleOff.getWidth(), (float)toggleOn.getHeight());
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// Prevents an ugly white border from being drawn around a component with keyboard focus.
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setColour(TextEditor::ColourIds::focusedOutlineColourId, Colours::black);
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setColour(Slider::ColourIds::textBoxOutlineColourId, DOS_GREEN);
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setColour(TextButton::ColourIds::buttonColourId, DOS_GREEN);
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setColour(TextButton::ColourIds::buttonOnColourId, DOS_GREEN);
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setColour(TextButton::ColourIds::textColourOnId, Colours::black);
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setColour(TextButton::ColourIds::textColourOffId, Colours::black);
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}
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void OPLLookAndFeel::drawTickBox(Graphics &g,
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Component &c,
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float x,
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float y,
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float w,
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float h,
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bool ticked,
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bool isEnabled,
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bool isMouseOverButton,
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bool isButtonDown
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) {
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g.drawImage(ticked ? toggleOn : toggleOff, toggleRect.withY(y + 2));
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}
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// From JuceLookAndFeel_V2
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static Colour createBaseColour(Colour buttonColour,
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bool hasKeyboardFocus,
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bool isMouseOverButton,
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bool isButtonDown) noexcept
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{
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const float sat = hasKeyboardFocus ? 1.3f : 0.9f;
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const Colour baseColour(buttonColour.withMultipliedSaturation(sat));
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if (isButtonDown) return baseColour.contrasting(0.2f);
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if (isMouseOverButton) return baseColour.contrasting(0.1f);
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return baseColour;
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}
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int OPLLookAndFeel::getSliderThumbRadius(Slider& s) {
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return 10;
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}
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// Adapted rom JuceLookAndFeel_V2 - changed round thumb to plain filled rectangle and tweake size.
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void OPLLookAndFeel::drawLinearSliderThumb(Graphics& g, int x, int y, int width, int height,
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float sliderPos, float minSliderPos, float maxSliderPos,
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const Slider::SliderStyle style, Slider& slider) {
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const float sliderRadius = (float)(getSliderThumbRadius(slider));
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Colour knobColour(createBaseColour(slider.findColour(Slider::thumbColourId),
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slider.hasKeyboardFocus(false) && slider.isEnabled(),
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slider.isMouseOverOrDragging() && slider.isEnabled(),
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slider.isMouseButtonDown() && slider.isEnabled()));
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if (style == Slider::LinearHorizontal || style == Slider::LinearVertical)
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{
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float kx, ky;
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float sw, sh;
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if (style == Slider::LinearVertical)
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{
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sw = sliderRadius * 2.0f;
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sh = sliderRadius;
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kx = x + width * 0.5f;
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ky = sliderPos + sh * 0.5f;
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}
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else
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{
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sw = sliderRadius;
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sh = sliderRadius * 2.0f;
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kx = sliderPos + sw * 0.5f;
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ky = y + height * 0.5f;
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}
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g.setColour(knobColour);
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g.fillRect(kx - sliderRadius, ky - sliderRadius, sw, sh);
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}
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else
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{
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LookAndFeel_V2::drawLinearSliderThumb(g, x, y, width, height, sliderPos, minSliderPos, maxSliderPos, style, slider);
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}
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}
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// Adapted from JuceLookAndFeel_V3 - replace rounded rectangles with regular ones.
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void OPLLookAndFeel::drawLinearSliderBackground(Graphics& g, int x, int y, int width, int height,
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float /*sliderPos*/,
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float /*minSliderPos*/,
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float /*maxSliderPos*/,
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const Slider::SliderStyle /*style*/, Slider& slider)
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{
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const float sliderRadius = (float)(getSliderThumbRadius(slider) - 2);
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const Colour trackColour(slider.findColour(Slider::trackColourId));
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const Colour gradCol1(trackColour.overlaidWith(Colour(slider.isEnabled() ? 0x13000000 : 0x09000000)));
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const Colour gradCol2(trackColour.overlaidWith(Colour(0x06000000)));
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Path indent;
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if (slider.isHorizontal())
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{
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const float iy = y + height * 0.5f - sliderRadius * 0.5f;
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g.setGradientFill(ColourGradient(gradCol1, 0.0f, iy,
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gradCol2, 0.0f, iy + sliderRadius, false));
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indent.addRectangle(x - sliderRadius * 0.5f, iy, width + sliderRadius, sliderRadius);
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}
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else
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{
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const float ix = x + width * 0.5f - sliderRadius * 0.5f;
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g.setGradientFill(ColourGradient(gradCol1, ix, 0.0f,
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gradCol2, ix + sliderRadius, 0.0f, false));
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indent.addRectangle(ix, y - sliderRadius * 0.5f, sliderRadius, height + sliderRadius);
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}
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g.fillPath(indent);
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g.setColour(trackColour.contrasting(0.5f));
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g.strokePath(indent, PathStrokeType(0.5f));
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}
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