03b6d2c2ef
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation. iOS Universal build with iPhone support. Enhanced AUv3 GUI window display fit. AUv3 GUI scrolling using left and right border sides.
306 lines
7.7 KiB
C++
Executable file
306 lines
7.7 KiB
C++
Executable file
#include "hiopl.h"
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#include <assert.h>
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#include "JuceHeader.h"
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// A wrapper around the DOSBox and ZDoom OPL emulators.
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Hiopl::Hiopl(Emulator emulator) {
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//InitCaptureVariables();
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adlib = new DBOPL::Handler();
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// channels reordered to match
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// 'in-memory' order in DOSBox emulator
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_op1offset[1] = 0x0;
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_op1offset[2] = 0x1;
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_op1offset[3] = 0x2;
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_op1offset[4] = 0x8;
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_op1offset[5] = 0x9;
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_op1offset[6] = 0xa;
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_op1offset[7] = 0x10;
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_op1offset[8] = 0x11;
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_op1offset[9] = 0x12;
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_op2offset[1] = 0x3;
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_op2offset[2] = 0x4;
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_op2offset[3] = 0x5;
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_op2offset[4] = 0xb;
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_op2offset[5] = 0xc;
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_op2offset[6] = 0xd;
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_op2offset[7] = 0x13;
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_op2offset[8] = 0x14;
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_op2offset[9] = 0x15;
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SetEmulator(emulator);
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_ClearRegisters();
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}
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void Hiopl::_ClearRegisters() {
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for (int i = 0; i < 256; i++) {
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_WriteReg(i, 0);
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}
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}
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void Hiopl::SetEmulator(Emulator _emulator) {
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this->emulator = _emulator;
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}
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void Hiopl::Generate(int length, float* buffer) {
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intermediateBufIdx = (intermediateBufIdx + 1) % INTERMEDIATE_BUF_N;
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Bit32s *iBuf = intermediateBuf[intermediateBufIdx];
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int fullCalls = length / 512; // the emulator is limited to 512 bytes per call
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int c = 0;
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for (; c < fullCalls; c++) {
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adlib->Generate(512, iBuf + (c * 512));
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}
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// final (or only) call
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if (length % 512 > 0) {
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adlib->Generate(length % 512, iBuf + (c * 512));
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}
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for (int i = 0; i < length; i++) {
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// Magic divisor taken from ZDoom wrapper for DOSBox emulator, line 892
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// https://github.com/rheit/zdoom/blob/master/src/oplsynth/dosbox/opl.cpp
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const float y = (float)(iBuf[i]) / 10240.0f;
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// http://stackoverflow.com/questions/427477/fastest-way-to-clamp-a-real-fixed-floating-point-value
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const float z = y < -1.0f ? -1.0f : y;
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buffer[i] = z > 1.0f ? 1.0f : z;
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}
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}
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void Hiopl::SetSampleRate(int hz) {
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adlib->Init(hz);
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EnableWaveformControl();
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for (int i = 0; i < OPL_N_REG; i++) {
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adlib->WriteReg(i, regCache[i]);
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}
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}
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void Hiopl::_WriteReg(Bit32u reg, Bit8u value, Bit8u mask) {
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if (mask > 0) {
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value = (regCache[reg] & (~mask)) | (value & mask);
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}
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// Write to the registers of both emulators.
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//if (DOSBOX == emulator) {
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adlib->WriteReg(reg, value);
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//} else if (ZDOOM == emulator) {
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// zdoom->WriteReg(reg, value);
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//}
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regCache[reg] = value;
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}
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Bit8u Hiopl::_ReadReg(Bit32u reg) {
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return regCache[reg];
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}
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void Hiopl::_ClearRegBits(Bit32u reg, Bit8u mask) {
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_WriteReg(reg, regCache[reg] & ~mask);
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}
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void Hiopl::EnableWaveformControl() {
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_WriteReg(0x01, 0x20);
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}
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void Hiopl::SetWaveform(int ch, int osc, Waveform wave) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0xe0+offset, (Bit8u)wave, 0x7);
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}
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void Hiopl::SetAttenuation(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x40+offset, (Bit8u)level, 0x3f);
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}
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void Hiopl::SetKsl(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x40+offset, (Bit8u)(level<<6), 0xc0);
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}
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void Hiopl::SetFrequencyMultiple(int ch, int osc, FreqMultiple mult) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, (Bit8u)mult, 0xf);
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}
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void Hiopl::SetEnvelopeAttack(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x60+offset, (Bit8u)t<<4, 0xf0);
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}
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void Hiopl::SetEnvelopeDecay(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x60+offset, (Bit8u)t, 0x0f);
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}
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void Hiopl::SetEnvelopeSustain(int ch, int osc, int level) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x80+offset, (Bit8u)level<<4, 0xf0);
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}
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void Hiopl::SetEnvelopeRelease(int ch, int osc, int t) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x80+offset, (Bit8u)t, 0x0f);
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}
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void Hiopl::EnableTremolo(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x80 : 0x0, 0x80);
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}
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void Hiopl::EnableVibrato(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x40 : 0x0, 0x40);
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}
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void Hiopl::TremoloDepth(bool high) {
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_WriteReg(0xbd, high ? 0x80 : 0x0, 0x80);
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}
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void Hiopl::VibratoDepth(bool high) {
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_WriteReg(0xbd, high ? 0x40 : 0x0, 0x40);
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}
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void Hiopl::EnableSustain(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x20 : 0x0, 0x20);
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}
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void Hiopl::EnableKsr(int ch, int osc, bool enable) {
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int offset = this->_GetOffset(ch, osc);
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_WriteReg(0x20+offset, enable ? 0x10 : 0x0, 0x10);
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}
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void Hiopl::EnableAdditiveSynthesis(int ch, bool enable) {
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int offset = this->_GetOffset(ch);
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_WriteReg(0xc0+offset, enable ? 0x1 : 0x0, 0x1);
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}
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void Hiopl::SetModulatorFeedback(int ch, int level) {
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int offset = this->_GetOffset(ch);
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_WriteReg(0xc0+offset, (Bit8u)level << 1, 0x0e);
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}
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void Hiopl::SetPercussionMode(bool enable) {
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_WriteReg(0xbd, enable ? 0x20 : 0x0, 0x20);
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}
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void Hiopl::HitPercussion(Drum drum) {
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Bit8u mask = (Bit8u)drum;
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_WriteReg(0xbd, mask, mask);
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}
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void Hiopl::ReleasePercussion() {
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_WriteReg(0xbd, 0x0, 0x1f);
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}
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void Hiopl::KeyOn(int ch, float frqHz) {
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Hiopl::SetFrequency(ch, frqHz, true);
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}
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void Hiopl::KeyOff(int ch) {
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int offset = this->_GetOffset(ch);
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_ClearRegBits(0xb0+offset, 0x20);
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}
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static const char* STATE[] = {
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"-",
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"R",
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"S",
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"D",
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"A",
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};
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// in-memory ordering of DOSBox emulator
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static int DOSBOX_CH_MAP[] = {
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-1, // channel numbering starts at 1
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0,
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2, // 1
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4, // 2
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1, // 3
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3, // 4
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5,
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6,
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7,
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8,
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9,
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};
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const char* Hiopl::GetState(int ch) const {
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int dosboxCh = DOSBOX_CH_MAP[ch];
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return STATE[adlib->chip.chan[dosboxCh].op[1].state];
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}
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bool Hiopl::IsActive(int ch) {
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// check carrier envelope state
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return DBOPL::Operator::State::OFF != adlib->chip.chan[ch - 1].op[1].state;
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}
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void Hiopl::SetFrequency(int ch, float frqHz, bool keyOn) {
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unsigned int fnum, block;
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int offset = this->_GetOffset(ch);
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// ZDoom emulator seems to be tuned down by two semitones for some reason. Sample rate difference?
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//if (ZDOOM == emulator) {
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// frqHz *= 1.122461363636364f;
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//}
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_milliHertzToFnum((unsigned int)(frqHz * 1000.0), &fnum, &block);
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_WriteReg(0xa0+offset, fnum % 0x100);
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uint8 trig = (regCache[0xb0+offset] & 0x20) | (keyOn ? 0x20 : 0x00);
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_WriteReg(0xb0+offset, trig|((block&0x7)<<2)|(0x3&(fnum/0x100)));
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}
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// from libgamemusic, opl-util.cpp
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void Hiopl::_milliHertzToFnum(unsigned int milliHertz,
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unsigned int *fnum, unsigned int *block, unsigned int conversionFactor)
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{
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// Special case to avoid divide by zero
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if (milliHertz == 0) {
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*block = 0; // actually any block will work
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*fnum = 0;
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return;
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}
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// Special case for frequencies too high to produce
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if (milliHertz > 6208431) {
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*block = 7;
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*fnum = 1023;
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return;
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}
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// This is a bit more efficient and doesn't need log2() from math.h
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if (milliHertz > 3104215) *block = 7;
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else if (milliHertz > 1552107) *block = 6;
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else if (milliHertz > 776053) *block = 5;
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else if (milliHertz > 388026) *block = 4;
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else if (milliHertz > 194013) *block = 3;
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else if (milliHertz > 97006) *block = 2;
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else if (milliHertz > 48503) *block = 1;
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else *block = 0;
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// Slightly more efficient version
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*fnum = (unsigned int)(((unsigned long long)milliHertz << (20 - *block)) / (conversionFactor * 1000.0) + 0.5);
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if ((*block == 7) && (*fnum > 1023)) {
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// frequency out of range, clipping to maximum value.
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*fnum = 1023;
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}
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assert(*block <= 7);
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assert(*fnum < 1024);
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return;
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}
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Hiopl::~Hiopl() {
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};
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// Check that _GetOffset parameters are in range.
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bool Hiopl::_CheckParams(int ch, int osc=OSCILLATORS) {
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return ch > 0 && ch <= CHANNELS && osc > 0 && osc <= OSCILLATORS;
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}
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// The register offset for parameters that affect a specific oscillator.
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int Hiopl::_GetOffset(int ch, int osc) {
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assert(_CheckParams(ch, osc));
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return (1 == osc) ? _op1offset[ch] : _op2offset[ch];
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}
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// The register offset for parameters that affect the entire channel.
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int Hiopl::_GetOffset(int ch) {
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assert(_CheckParams(ch));
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return ch - 1;
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}
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