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OPL/Source/ChannelButtonLookAndFeel.cpp
George Reales 03b6d2c2ef v1.8
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation.
iOS Universal build with iPhone support.
Enhanced AUv3 GUI window display fit.
AUv3 GUI scrolling using left and right border sides.
2020-09-14 11:02:19 +02:00

66 lines
2 KiB
C++
Executable file

/*
==============================================================================
ChannelButtonLookAndFeel.cpp
Created: 10 Oct 2016 9:38:20pm
Author: bruce
==============================================================================
*/
#include "ChannelButtonLookAndFeel.h"
#include "PluginGui.h"
ChannelButtonLookAndFeel::ChannelButtonLookAndFeel()
{
}
static void drawButtonShape(Graphics& g, const Path& outline, Colour baseColour, float height)
{
//const float mainBrightness = baseColour.getBrightness();
//const float mainAlpha = baseColour.getFloatAlpha();
g.setFillType(FillType(baseColour));
g.fillPath(outline);
//g.setColour(Colours::white.withAlpha(0.4f * mainAlpha * mainBrightness * mainBrightness));
//g.strokePath(outline, PathStrokeType(1.0f), AffineTransform::translation(0.0f, 1.0f)
// .scaled(1.0f, (height - 1.6f) / height));
//g.setColour(Colours::black.withAlpha(0.4f * mainAlpha));
//g.strokePath(outline, PathStrokeType(1.0f));
}
void ChannelButtonLookAndFeel::drawButtonBackground(Graphics& g, Button& button, const Colour& backgroundColour,
bool isMouseOverButton, bool isButtonDown)
{
Colour baseColour(backgroundColour.withMultipliedSaturation(button.hasKeyboardFocus(true) ? 1.3f : 0.9f)
.withMultipliedAlpha(button.isEnabled() ? 0.9f : 0.5f));
if (isButtonDown || isMouseOverButton)
baseColour = baseColour.contrasting(isButtonDown ? 0.2f : 0.1f);
const bool flatOnLeft = button.isConnectedOnLeft();
const bool flatOnRight = button.isConnectedOnRight();
const bool flatOnTop = button.isConnectedOnTop();
const bool flatOnBottom = button.isConnectedOnBottom();
const float width = button.getWidth() - 1.0f;
const float height = button.getHeight() - 1.0f;
if (width > 0 && height > 0)
{
const float cornerSize = 4.0f;
Path outline;
outline.addRoundedRectangle(0.5f, 0.5f, width, height, cornerSize, cornerSize,
!(flatOnLeft || flatOnTop),
!(flatOnRight || flatOnTop),
!(flatOnLeft || flatOnBottom),
!(flatOnRight || flatOnBottom));
drawButtonShape(g, outline, baseColour, height);
}
}