03b6d2c2ef
Parameter exposure (AU/iOS AUv3/VST/VST3) for host automation. iOS Universal build with iPhone support. Enhanced AUv3 GUI window display fit. AUv3 GUI scrolling using left and right border sides.
66 lines
2 KiB
C++
Executable file
66 lines
2 KiB
C++
Executable file
/*
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==============================================================================
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ChannelButtonLookAndFeel.cpp
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Created: 10 Oct 2016 9:38:20pm
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Author: bruce
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==============================================================================
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*/
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#include "ChannelButtonLookAndFeel.h"
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#include "PluginGui.h"
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ChannelButtonLookAndFeel::ChannelButtonLookAndFeel()
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{
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}
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static void drawButtonShape(Graphics& g, const Path& outline, Colour baseColour, float height)
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{
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//const float mainBrightness = baseColour.getBrightness();
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//const float mainAlpha = baseColour.getFloatAlpha();
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g.setFillType(FillType(baseColour));
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g.fillPath(outline);
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//g.setColour(Colours::white.withAlpha(0.4f * mainAlpha * mainBrightness * mainBrightness));
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//g.strokePath(outline, PathStrokeType(1.0f), AffineTransform::translation(0.0f, 1.0f)
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// .scaled(1.0f, (height - 1.6f) / height));
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//g.setColour(Colours::black.withAlpha(0.4f * mainAlpha));
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//g.strokePath(outline, PathStrokeType(1.0f));
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}
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void ChannelButtonLookAndFeel::drawButtonBackground(Graphics& g, Button& button, const Colour& backgroundColour,
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bool isMouseOverButton, bool isButtonDown)
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{
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Colour baseColour(backgroundColour.withMultipliedSaturation(button.hasKeyboardFocus(true) ? 1.3f : 0.9f)
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.withMultipliedAlpha(button.isEnabled() ? 0.9f : 0.5f));
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if (isButtonDown || isMouseOverButton)
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baseColour = baseColour.contrasting(isButtonDown ? 0.2f : 0.1f);
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const bool flatOnLeft = button.isConnectedOnLeft();
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const bool flatOnRight = button.isConnectedOnRight();
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const bool flatOnTop = button.isConnectedOnTop();
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const bool flatOnBottom = button.isConnectedOnBottom();
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const float width = button.getWidth() - 1.0f;
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const float height = button.getHeight() - 1.0f;
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if (width > 0 && height > 0)
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{
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const float cornerSize = 4.0f;
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Path outline;
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outline.addRoundedRectangle(0.5f, 0.5f, width, height, cornerSize, cornerSize,
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!(flatOnLeft || flatOnTop),
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!(flatOnRight || flatOnTop),
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!(flatOnLeft || flatOnBottom),
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!(flatOnRight || flatOnBottom));
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drawButtonShape(g, outline, baseColour, height);
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}
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}
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