#include "Hiopl.h" #include #include "../JuceLibraryCode/JuceHeader.h" // A higher level wrapper around the DOSBox OPL emulator. Hiopl::Hiopl(int buflen) { adlib = new DBOPL::Handler(); Buf32 = new Bit32s[buflen]; _op1offset[1] = 0x0; _op1offset[2] = 0x1; _op1offset[3] = 0x2; _op1offset[4] = 0x8; _op1offset[5] = 0x9; _op1offset[6] = 0xa; _op1offset[7] = 0x10; _op1offset[8] = 0x11; _op1offset[9] = 0x12; _op2offset[1] = 0x3; _op2offset[2] = 0x4; _op2offset[3] = 0x5; _op2offset[4] = 0xb; _op2offset[5] = 0xc; _op2offset[6] = 0xd; _op2offset[7] = 0x13; _op2offset[8] = 0x14; _op2offset[9] = 0x15; for (int i = 0; i < 256; i++) { _WriteReg(i, 0); } } void Hiopl::Generate(int length, short* buffer) { //printf("Generating %d samples\n", length); adlib->Generate(length, Buf32); for (int i = 0; i < length; i++) { buffer[i] = (short)(Buf32[i]); } } void Hiopl::Generate(int length, float* buffer) { // This would be better done using Juce's built in audio format conversion. adlib->Generate(length, Buf32); for (int i = 0; i < length; i++) { buffer[i] = (float)(Buf32[i])/32768.0f; } /* AudioData::ConverterInstance< AudioData::Pointer , AudioData::Pointer >converter; converter.convertSamples(buffer, 0, Buf32, 0, length); */ } void Hiopl::SetSampleRate(int hz) { adlib->Init(hz); } void Hiopl::_WriteReg(Bit32u reg, Bit8u value, Bit8u mask) { if (mask > 0) { value = (regCache[reg] & (~mask)) | (value & mask); } adlib->WriteReg(reg, value); regCache[reg] = value; } void Hiopl::_ClearRegBits(Bit32u reg, Bit8u mask) { _WriteReg(reg, regCache[reg] & ~mask); } void Hiopl::EnableWaveformControl() { _WriteReg(0x01, 0x20); } void Hiopl::SetWaveform(int ch, int osc, Waveform wave) { int offset = this->_GetOffset(ch, osc); _WriteReg(0xe0+offset, (Bit8u)wave, 0x3); } void Hiopl::SetAttenuation(int ch, int osc, int level) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x40+offset, (Bit8u)level, 0x3f); } void Hiopl::SetKsr(int ch, int osc, int level) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x40+offset, (Bit8u)(level<<6), 0xc0); } void Hiopl::SetFrequencyMultiple(int ch, int osc, FreqMultiple mult) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x20+offset, (Bit8u)mult, 0xf); } void Hiopl::SetEnvelopeAttack(int ch, int osc, int t) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x60+offset, (Bit8u)t<<4, 0xf0); } void Hiopl::SetEnvelopeDecay(int ch, int osc, int t) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x60+offset, (Bit8u)t, 0x0f); } void Hiopl::SetEnvelopeSustain(int ch, int osc, int level) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x80+offset, (Bit8u)level<<4, 0xf0); } void Hiopl::SetEnvelopeRelease(int ch, int osc, int t) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x80+offset, (Bit8u)t, 0x0f); } void Hiopl::EnableTremolo(int ch, int osc, bool enable) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x20+offset, enable ? 0x80 : 0x0, 0x80); } void Hiopl::EnableVibrato(int ch, int osc, bool enable) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x20+offset, enable ? 0x40 : 0x0, 0x40); } void Hiopl::EnableSustain(int ch, int osc, bool enable) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x20+offset, enable ? 0x20 : 0x0, 0x20); } void Hiopl::EnableKeyscaling(int ch, int osc, bool enable) { int offset = this->_GetOffset(ch, osc); _WriteReg(0x20+offset, enable ? 0x10 : 0x0, 0x10); } void Hiopl::EnableAdditiveSynthesis(int ch, bool enable) { int offset = this->_GetOffset(ch); _WriteReg(0xc0+offset, enable ? 0x1 : 0x0, 0x1); } void Hiopl::SetModulatorFeedback(int ch, int level) { int offset = this->_GetOffset(ch); _WriteReg(0xc0+offset, (Bit8u)level, 0x0e); } void Hiopl::KeyOn(int ch, float frqHz) { unsigned int fnum, block; int offset = this->_GetOffset(ch); _milliHertzToFnum((unsigned int)(frqHz * 1000.0), &fnum, &block); _WriteReg(0xa0+offset, fnum % 0x100); _WriteReg(0xb0+offset, 0x20|((block&0x7)<<2)|(0x3&(fnum/0x100))); } void Hiopl::KeyOff(int ch) { int offset = this->_GetOffset(ch); _ClearRegBits(0xb0+offset, 0x20); } // from libgamemusic, opl-util.cpp void Hiopl::_milliHertzToFnum(unsigned int milliHertz, unsigned int *fnum, unsigned int *block, unsigned int conversionFactor) { // Special case to avoid divide by zero if (milliHertz == 0) { *block = 0; // actually any block will work *fnum = 0; return; } // Special case for frequencies too high to produce if (milliHertz > 6208431) { *block = 7; *fnum = 1023; return; } // This is a bit more efficient and doesn't need log2() from math.h if (milliHertz > 3104215) *block = 7; else if (milliHertz > 1552107) *block = 6; else if (milliHertz > 776053) *block = 5; else if (milliHertz > 388026) *block = 4; else if (milliHertz > 194013) *block = 3; else if (milliHertz > 97006) *block = 2; else if (milliHertz > 48503) *block = 1; else *block = 0; // Slightly more efficient version *fnum = ((unsigned long long)milliHertz << (20 - *block)) / (conversionFactor * 1000.0) + 0.5; if ((*block == 7) && (*fnum > 1023)) { // frequency out of range, clipping to maximum value. *fnum = 1023; } assert(*block <= 7); assert(*fnum < 1024); return; } Hiopl::~Hiopl() { delete Buf32; }; bool Hiopl::_CheckParams(int ch, int osc=OSCILLATORS) { return ch > 0 && ch <= CHANNELS && osc > 0 && osc <= OSCILLATORS; } int Hiopl::_GetOffset(int ch, int osc) { assert(_CheckParams(ch, osc)); return (1 == osc) ? _op1offset[ch] : _op2offset[ch]; } int Hiopl::_GetOffset(int ch) { assert(_CheckParams(ch)); return ch - 1; }