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Tweak config.h after merge, delete extra .jucer file.

This commit is contained in:
bsutherland 2015-11-30 22:08:08 +09:00
parent ba95c32302
commit 6efe9e45c9
2 changed files with 34 additions and 248 deletions

View file

@ -1,232 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<JUCERPROJECT id="aEo3EV" name="AdlibBlaster" projectType="audioplug" version="0.11.1"
bundleIdentifier="com.plainweave.AdlibBlaster" includeBinaryInAppConfig="1"
buildVST="1" buildVST3="0" buildAU="1" buildRTAS="0" buildAAX="0"
pluginName="AdlibBlaster" pluginDesc="AdlibBlaster" pluginManufacturer="Plainweave Software"
pluginManufacturerCode="Pwve" pluginCode="PwAB" pluginChannelConfigs="{0, 1}"
pluginIsSynth="1" pluginWantsMidiIn="1" pluginProducesMidiOut="0"
pluginSilenceInIsSilenceOut="0" pluginEditorRequiresKeys="0"
pluginAUExportPrefix="AdlibBlasterAU" pluginRTASCategory="" aaxIdentifier="com.plainweave.AdlibBlaster"
pluginAAXCategory="AAX_ePlugInCategory_Dynamics" jucerVersion="3.1.1"
companyName="Plainweave Software">
<MAINGROUP id="eVDaOt" name="AdlibBlaster">
<GROUP id="{59C113D4-6797-15CE-D83B-3AD69FA8D33F}" name="Source">
<GROUP id="{2820D583-3420-FFB6-4B20-44C1EA45A3D8}" name="DOSBox">
<FILE id="b9oR9v" name="adlib.h" compile="0" resource="0" file="Source/adlib.h"/>
<FILE id="aiSUQT" name="dbopl.cpp" compile="1" resource="0" file="Source/dbopl.cpp"/>
<FILE id="btwPHz" name="dbopl.h" compile="0" resource="0" file="Source/dbopl.h"/>
<FILE id="r2C2po" name="dosbox.h" compile="0" resource="0" file="Source/dosbox.h"/>
<FILE id="RS71D5" name="hardware.h" compile="0" resource="0" file="Source/hardware.h"/>
<FILE id="ZFzWho" name="inout.h" compile="0" resource="0" file="Source/inout.h"/>
<FILE id="C90jAE" name="logging.h" compile="0" resource="0" file="Source/logging.h"/>
<FILE id="NcdeaJ" name="opl.h" compile="0" resource="0" file="Source/opl.h"/>
<FILE id="dUyyeP" name="mixer.h" compile="0" resource="0" file="Source/mixer.h"/>
<FILE id="dVqY5n" name="pic.h" compile="0" resource="0" file="Source/pic.h"/>
<FILE id="MhLIxC" name="setup.h" compile="0" resource="0" file="Source/setup.h"/>
</GROUP>
<FILE id="IWoszV" name="config.h" compile="0" resource="0" file="Source/config.h"/>
<FILE id="q3FMeJ" name="DROMultiplexer.cpp" compile="1" resource="0"
file="Source/DROMultiplexer.cpp"/>
<FILE id="KiwneM" name="DROMultiplexer.h" compile="0" resource="0"
file="Source/DROMultiplexer.h"/>
<FILE id="KB192x" name="EnumFloatParameter.cpp" compile="1" resource="0"
file="Source/EnumFloatParameter.cpp"/>
<FILE id="VUzYom" name="EnumFloatParameter.h" compile="0" resource="0"
file="Source/EnumFloatParameter.h"/>
<FILE id="kqbn87" name="FloatParameter.cpp" compile="1" resource="0"
file="Source/FloatParameter.cpp"/>
<FILE id="zhBEYO" name="FloatParameter.h" compile="0" resource="0"
file="Source/FloatParameter.h"/>
<FILE id="DwaOZA" name="hiopl.cpp" compile="1" resource="0" file="Source/hiopl.cpp"/>
<FILE id="KWqH0b" name="hiopl.h" compile="0" resource="0" file="Source/hiopl.h"/>
<FILE id="MEqllP" name="InstrumentLoader.h" compile="0" resource="0"
file="Source/InstrumentLoader.h"/>
<FILE id="h9FLJU" name="IntFloatParameter.cpp" compile="1" resource="0"
file="Source/IntFloatParameter.cpp"/>
<FILE id="K565bW" name="IntFloatParameter.h" compile="0" resource="0"
file="Source/IntFloatParameter.h"/>
<FILE id="PcN4IQ" name="itoa.h" compile="0" resource="0" file="Source/itoa.h"/>
<FILE id="kakPwh" name="PluginGui.cpp" compile="1" resource="0" file="Source/PluginGui.cpp"/>
<FILE id="v7FmIh" name="PluginGui.h" compile="0" resource="0" file="Source/PluginGui.h"/>
<FILE id="bBGAG8" name="PluginProcessor.cpp" compile="1" resource="0"
file="Source/PluginProcessor.cpp"/>
<FILE id="VvbH8r" name="PluginProcessor.h" compile="0" resource="0"
file="Source/PluginProcessor.h"/>
<FILE id="IipiOc" name="SbiLoader.cpp" compile="1" resource="0" file="Source/SbiLoader.cpp"/>
<FILE id="BP1b58" name="SbiLoader.h" compile="0" resource="0" file="Source/SbiLoader.h"/>
<FILE id="okBzcz" name="tests.cpp" compile="1" resource="0" file="Source/tests.cpp"/>
<FILE id="fxEtqM" name="windows.h" compile="0" resource="0" file="Source/windows.h"/>
<FILE id="ZX8w8R" name="zdopl.cpp" compile="1" resource="0" file="Source/zdopl.cpp"/>
<FILE id="E3ipUS" name="zdopl.h" compile="0" resource="0" file="Source/zdopl.h"/>
</GROUP>
</MAINGROUP>
<EXPORTFORMATS>
<XCODE_MAC targetFolder="Builds/MacOSX" vstFolder="~/SDKs/vstsdk2.4" postbuildCommand="&#13;&#10;# This script takes the build product and copies it to the AU, VST, VST3, RTAS and AAX folders, depending on &#13;&#10;# which plugin types you've built&#13;&#10;&#13;&#10;original=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME&#13;&#10;&#13;&#10;# this looks inside the binary to detect which platforms are needed.. &#13;&#10;copyAU=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'AudioUnit' | wc -l&#96;&#13;&#10;copyVST=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'VSTPlugin' | wc -l&#96;&#13;&#10;copyVST3=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'GetPluginFactory' | wc -l&#96;&#13;&#10;copyRTAS=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'CProcess' | wc -l&#96;&#13;&#10;copyAAX=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'ACFStartup' | wc -l&#96;&#13;&#10;&#13;&#10;if [ $copyAU -gt 0 ]; then&#13;&#10; echo &quot;Copying to AudioUnit folder...&quot;&#13;&#10; AU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_NAME.component&#13;&#10; if [ -d &quot;$AU&quot; ]; then &#13;&#10; rm -r &quot;$AU&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$AU&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$AU/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$AU/Contents/$INFOPLIST_FILE&quot;&#13;&#10;&#13;&#10; # Fix info.plist for AUs built with Xcode 3&#13;&#10; if [ -f &quot;$DEVELOPER_DIR/Library/Developer/CoreAudio/AudioUnits/AUPublic/AUBase/AUPlugInDispatch.cpp&quot; ]; then&#13;&#10; echo&#13;&#10; else&#13;&#10; echo &quot;Removing AudioComponents entry from Info.plist because this is not a new-format AU&quot;&#13;&#10; /usr/libexec/PlistBuddy -c &quot;Delete AudioComponents&quot; &quot;$AU/Contents/Info.plist&quot;&#13;&#10; fi&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyVST -gt 0 ]; then&#13;&#10; echo &quot;Copying to VST folder...&quot;&#13;&#10; VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst&#13;&#10; if [ -d &quot;$VST&quot; ]; then &#13;&#10; rm -r &quot;$VST&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$VST&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$VST/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$VST/Contents/$INFOPLIST_FILE&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyVST3 -gt 0 ]; then&#13;&#10; echo &quot;Copying to VST3 folder...&quot;&#13;&#10; VST3=~/Library/Audio/Plug-Ins/VST3/$PRODUCT_NAME.vst3&#13;&#10; if [ -d &quot;$VST3&quot; ]; then &#13;&#10; rm -r &quot;$VST3&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$VST3&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$VST3/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$VST3/Contents/$INFOPLIST_FILE&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyRTAS -gt 0 ]; then&#13;&#10; echo &quot;Copying to RTAS folder...&quot;&#13;&#10; RTAS=/Library/Application\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpm&#13;&#10; if [ -d &quot;$RTAS&quot; ]; then&#13;&#10; rm -r &quot;$RTAS&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$RTAS&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyAAX -gt 0 ]; then&#13;&#10; echo &quot;Copying to AAX folder...&quot;&#13;&#10;&#13;&#10; if [ -d &quot;/Applications/ProTools_3PDev/Plug-Ins&quot; ]; then&#13;&#10; AAX1=&quot;/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin&quot;&#13;&#10;&#13;&#10; if [ -d &quot;$AAX1&quot; ]; then&#13;&#10; rm -r &quot;$AAX1&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -R -H &quot;$original&quot; &quot;$AAX1&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; if [ -d &quot;/Library/Application Support/Avid/Audio/Plug-Ins&quot; ]; then&#13;&#10; AAX2=&quot;/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin&quot;&#13;&#10;&#13;&#10; if [ -d &quot;$AAX2&quot; ]; then&#13;&#10; rm -r &quot;$AAX2&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -R -H &quot;$original&quot; &quot;$AAX2&quot;&#13;&#10; fi&#13;&#10;fi&#13;&#10;"
vst3Folder="~/SDKs/VST3 SDK" extraCompilerFlags="-std=c++11 -stdlib=libc++">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" osxSDK="default" osxCompatibility="10.7 SDK" osxArchitecture="64BitIntel"
isDebug="1" optimisation="1" targetName="AdlibBlaster" cppLibType="libc++"/>
<CONFIGURATION name="Release" osxSDK="default" osxCompatibility="10.7 SDK" osxArchitecture="64BitIntel"
isDebug="0" optimisation="2" targetName="AdlibBlaster" cppLibType="libc++"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</XCODE_MAC>
<XCODE_IPHONE targetFolder="Builds/iOS" vstFolder="~/SDKs/vstsdk2.4" postbuildCommand="&#13;&#10;# This script takes the build product and copies it to the AU, VST, VST3, RTAS and AAX folders, depending on &#13;&#10;# which plugin types you've built&#13;&#10;&#13;&#10;original=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME&#13;&#10;&#13;&#10;# this looks inside the binary to detect which platforms are needed.. &#13;&#10;copyAU=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'AudioUnit' | wc -l&#96;&#13;&#10;copyVST=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'VSTPlugin' | wc -l&#96;&#13;&#10;copyVST3=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'GetPluginFactory' | wc -l&#96;&#13;&#10;copyRTAS=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'CProcess' | wc -l&#96;&#13;&#10;copyAAX=&#96;nm -g &quot;$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH&quot; | grep -i 'ACFStartup' | wc -l&#96;&#13;&#10;&#13;&#10;if [ $copyAU -gt 0 ]; then&#13;&#10; echo &quot;Copying to AudioUnit folder...&quot;&#13;&#10; AU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_NAME.component&#13;&#10; if [ -d &quot;$AU&quot; ]; then &#13;&#10; rm -r &quot;$AU&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$AU&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$AU/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$AU/Contents/$INFOPLIST_FILE&quot;&#13;&#10;&#13;&#10; # Fix info.plist for AUs built with Xcode 3&#13;&#10; if [ -f &quot;$DEVELOPER_DIR/Library/Developer/CoreAudio/AudioUnits/AUPublic/AUBase/AUPlugInDispatch.cpp&quot; ]; then&#13;&#10; echo&#13;&#10; else&#13;&#10; echo &quot;Removing AudioComponents entry from Info.plist because this is not a new-format AU&quot;&#13;&#10; /usr/libexec/PlistBuddy -c &quot;Delete AudioComponents&quot; &quot;$AU/Contents/Info.plist&quot;&#13;&#10; fi&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyVST -gt 0 ]; then&#13;&#10; echo &quot;Copying to VST folder...&quot;&#13;&#10; VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst&#13;&#10; if [ -d &quot;$VST&quot; ]; then &#13;&#10; rm -r &quot;$VST&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$VST&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$VST/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$VST/Contents/$INFOPLIST_FILE&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyVST3 -gt 0 ]; then&#13;&#10; echo &quot;Copying to VST3 folder...&quot;&#13;&#10; VST3=~/Library/Audio/Plug-Ins/VST3/$PRODUCT_NAME.vst3&#13;&#10; if [ -d &quot;$VST3&quot; ]; then &#13;&#10; rm -r &quot;$VST3&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$VST3&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMwPTul/BNDLPTul/g' &quot;$VST3/Contents/PkgInfo&quot;&#13;&#10; sed -i &quot;&quot; -e 's/TDMw/BNDL/g' &quot;$VST3/Contents/$INFOPLIST_FILE&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyRTAS -gt 0 ]; then&#13;&#10; echo &quot;Copying to RTAS folder...&quot;&#13;&#10; RTAS=/Library/Application\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpm&#13;&#10; if [ -d &quot;$RTAS&quot; ]; then&#13;&#10; rm -r &quot;$RTAS&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -r &quot;$original&quot; &quot;$RTAS&quot;&#13;&#10;fi&#13;&#10;&#13;&#10;if [ $copyAAX -gt 0 ]; then&#13;&#10; echo &quot;Copying to AAX folder...&quot;&#13;&#10;&#13;&#10; if [ -d &quot;/Applications/ProTools_3PDev/Plug-Ins&quot; ]; then&#13;&#10; AAX1=&quot;/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin&quot;&#13;&#10;&#13;&#10; if [ -d &quot;$AAX1&quot; ]; then&#13;&#10; rm -r &quot;$AAX1&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -R -H &quot;$original&quot; &quot;$AAX1&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; if [ -d &quot;/Library/Application Support/Avid/Audio/Plug-Ins&quot; ]; then&#13;&#10; AAX2=&quot;/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin&quot;&#13;&#10;&#13;&#10; if [ -d &quot;$AAX2&quot; ]; then&#13;&#10; rm -r &quot;$AAX2&quot;&#13;&#10; fi&#13;&#10;&#13;&#10; cp -R -H &quot;$original&quot; &quot;$AAX2&quot;&#13;&#10; fi&#13;&#10;fi&#13;&#10;"
vst3Folder="~/SDKs/VST3 SDK">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" iosCompatibility="default" isDebug="1" optimisation="1"
targetName="AdlibBlaster"/>
<CONFIGURATION name="Release" iosCompatibility="default" isDebug="0" optimisation="2"
targetName="AdlibBlaster"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</XCODE_IPHONE>
<VS2013 targetFolder="Builds/VisualStudio2013" vstFolder="c:\SDKs\vstsdk2.4"
vst3Folder="c:\SDKs\VST3 SDK">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"
isDebug="1" optimisation="1" targetName="AdlibBlaster"/>
<CONFIGURATION name="Release" winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"
isDebug="0" optimisation="2" targetName="AdlibBlaster"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</VS2013>
<LINUX_MAKE targetFolder="Builds/Linux" vstFolder="~/SDKs/vstsdk2.4" vst3Folder="~/SDKs/VST3 SDK">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" libraryPath="/usr/X11R6/lib/" isDebug="1" optimisation="1"
targetName="AdlibBlaster"/>
<CONFIGURATION name="Release" libraryPath="/usr/X11R6/lib/" isDebug="0" optimisation="2"
targetName="AdlibBlaster"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</LINUX_MAKE>
<ANDROID targetFolder="Builds/Android" androidActivityClass="com.yourcompany.adlibblaster.AdlibBlaster"
androidSDKPath="${user.home}/SDKs/android-sdk" androidNDKPath="${user.home}/SDKs/android-ndk"
androidMinimumSDK="8" androidInternetNeeded="1" androidKeyStore="${user.home}/.android/debug.keystore"
androidKeyStorePass="android" androidKeyAlias="androiddebugkey"
androidKeyAliasPass="android" androidCpp11="1">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" androidArchitectures="armeabi armeabi-v7a" isDebug="1"
optimisation="1" targetName="AdlibBlaster"/>
<CONFIGURATION name="Release" androidArchitectures="armeabi armeabi-v7a" isDebug="0"
optimisation="2" targetName="AdlibBlaster"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</ANDROID>
<CODEBLOCKS targetFolder="Builds/CodeBlocks">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" isDebug="1" optimisation="1" targetName="AdlibBlaster"/>
<CONFIGURATION name="Release" isDebug="0" optimisation="2" targetName="AdlibBlaster"/>
</CONFIGURATIONS>
<MODULEPATHS>
<MODULEPATH id="juce_core" path="../Juce/modules"/>
<MODULEPATH id="juce_events" path="../Juce/modules"/>
<MODULEPATH id="juce_graphics" path="../Juce/modules"/>
<MODULEPATH id="juce_data_structures" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_basics" path="../Juce/modules"/>
<MODULEPATH id="juce_gui_extra" path="../Juce/modules"/>
<MODULEPATH id="juce_cryptography" path="../Juce/modules"/>
<MODULEPATH id="juce_video" path="../Juce/modules"/>
<MODULEPATH id="juce_opengl" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_devices" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_formats" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_processors" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_plugin_client" path="../Juce/modules"/>
<MODULEPATH id="juce_audio_basics" path="../Juce/modules"/>
</MODULEPATHS>
</CODEBLOCKS>
</EXPORTFORMATS>
<MODULES>
<MODULES id="juce_audio_basics" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_audio_devices" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_audio_formats" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_audio_plugin_client" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_audio_processors" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_core" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_cryptography" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_data_structures" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_events" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_graphics" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_gui_basics" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_gui_extra" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_opengl" showAllCode="1" useLocalCopy="1"/>
<MODULES id="juce_video" showAllCode="1" useLocalCopy="1"/>
</MODULES>
<JUCEOPTIONS JUCE_QUICKTIME="disabled"/>
</JUCERPROJECT>

View file

@ -63,22 +63,40 @@
#pragma warning(disable : 4996) #pragma warning(disable : 4996)
#endif #endif
/// Jeff-Russ modified to be uniform across C++ implementations: #ifdef _WIN32
// The internal types: typedef double Real64;
#include <stdint.h> /* The internal types */
typedef unsigned char BYTE; typedef unsigned char BYTE;
typedef int64_t __int64; typedef unsigned char Bit8u;
typedef double Real64; typedef signed char Bit8s;
typedef unsigned char Bit8u; typedef unsigned short Bit16u;
typedef signed char Bit8s; typedef signed short Bit16s;
typedef uint16_t Bit16u; typedef unsigned long Bit32u;
typedef int16_t Bit16s; typedef signed long Bit32s;
typedef uint32_t Bit32u; typedef unsigned __int64 Bit64u;
typedef int32_t Bit32s; typedef signed __int64 Bit64s;
typedef uint64_t Bit64u; typedef unsigned int Bitu;
typedef int64_t Bit64s; typedef signed int Bits;
typedef Bit32u Bitu; #endif
typedef Bit32s Bits;
#if __APPLE__
/// Jeff-Russ modified to be uniform across C++ implementations:
// The internal types:
#include <stdint.h>
typedef unsigned char BYTE;
typedef int64_t __int64;
typedef double Real64;
typedef unsigned char Bit8u;
typedef signed char Bit8s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint32_t Bit32u;
typedef int32_t Bit32s;
typedef uint64_t Bit64u;
typedef int64_t Bit64s;
typedef Bit32u Bitu;
typedef Bit32s Bits;
#endif
/// Jeff-Russ PUT PLATFORM SPECIFIC STUFF HERE: /// Jeff-Russ PUT PLATFORM SPECIFIC STUFF HERE: