Window size recall
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149
Source/PluginEditor.cpp
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149
Source/PluginEditor.cpp
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Projucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Projucer version: 5.4.7
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------------------------------------------------------------------------------
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The Projucer is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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//[/Headers]
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#include "PluginEditor.h"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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PluginEditor::PluginEditor (AdlibBlasterAudioProcessor* ownerFilter)
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: AudioProcessorEditor (ownerFilter)
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{
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//[Constructor_pre] You can add your own custom stuff here..
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PropertiesFile::Options options;
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options.applicationName = ProjectInfo::projectName;
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options.osxLibrarySubFolder = "Application Support";
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options.filenameSuffix = ".settings";
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options.storageFormat = PropertiesFile::storeAsXML;
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#if JUCE_LINUX
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options.folderName = "~/.config";
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#endif
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#if JUCE_WINDOWS
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options.folderName = "~/";
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#endif
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pluginSettings.setStorageParameters (options);
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//[/Constructor_pre]
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comp.reset (new PluginGui (ownerFilter));
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addAndMakeVisible (comp.get());
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comp->setName ("Main GUI");
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comp->setBounds (0, 0, 860, 580);
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//[UserPreSize]
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setResizable(true, true);
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//[/UserPreSize]
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setSize (860, 580);
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//[Constructor] You can add your own custom stuff here..
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int w,h;
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w = pluginSettings.getUserSettings()->getIntValue("Width");
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if(w==0)
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w=860;
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h = pluginSettings.getUserSettings()->getIntValue("Height");
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if(h==0)
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h=580;
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setSize(w,h);
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//[/Constructor]
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}
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PluginEditor::~PluginEditor()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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comp = nullptr;
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//[Destructor]. You can add your own custom destruction code here..
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pluginSettings.getUserSettings()->setValue("Width", getWidth());
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pluginSettings.getUserSettings()->setValue("Height", getHeight());
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pluginSettings.saveIfNeeded();
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//[/Destructor]
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}
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//==============================================================================
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void PluginEditor::paint (Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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//[/UserPrePaint]
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g.fillAll (Colours::black);
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//[UserPaint] Add your own custom painting code here..
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//[/UserPaint]
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}
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void PluginEditor::resized()
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{
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//[UserPreResize] Add your own custom resize code here..
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Path path; // the only reason we use a Path is that it implements the handy getTransformToScaleToFit()
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path.addRectangle(0, 0, comp->getWidth(), comp->getHeight());
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auto transform = path.getTransformToScaleToFit(getLocalBounds().toFloat(), true, Justification::centred);
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comp->setTransform(transform);
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//[/UserPreResize]
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Projucer information section --
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This is where the Projucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="PluginEditor" componentName=""
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parentClasses="public AudioProcessorEditor" constructorParams="AdlibBlasterAudioProcessor* ownerFilter"
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variableInitialisers=" AudioProcessorEditor (ownerFilter)" snapPixels="8"
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snapActive="1" snapShown="1" overlayOpacity="0.330" fixedSize="0"
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initialWidth="860" initialHeight="580">
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<BACKGROUND backgroundColour="ff000000"/>
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<GENERICCOMPONENT name="Main GUI" id="63d69ee5cf07179d" memberName="comp" virtualName=""
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explicitFocusOrder="0" pos="0 0 860 580" class="PluginGui" params="ownerFilter"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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73
Source/PluginEditor.h
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73
Source/PluginEditor.h
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@ -0,0 +1,73 @@
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Projucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Projucer version: 5.4.7
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------------------------------------------------------------------------------
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The Projucer is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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==============================================================================
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*/
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#pragma once
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//[Headers] -- You can add your own extra header files here --
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#include <JuceHeader.h>
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#include "PluginGui.h"
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#include "PluginProcessor.h"
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//[/Headers]
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//==============================================================================
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/**
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//[Comments]
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An auto-generated component, created by the Projucer.
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Describe your class and how it works here!
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//[/Comments]
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*/
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class PluginEditor : public AudioProcessorEditor
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{
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public:
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//==============================================================================
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PluginEditor (AdlibBlasterAudioProcessor* ownerFilter);
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~PluginEditor() override;
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//==============================================================================
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//[UserMethods] -- You can add your own custom methods in this section.
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void updateFromParameters() {
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comp->updateFromParameters();
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};
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//[/UserMethods]
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void paint (Graphics& g) override;
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void resized() override;
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private:
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//[UserVariables] -- You can add your own custom variables in this section.
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ApplicationProperties pluginSettings;
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//[/UserVariables]
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//==============================================================================
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std::unique_ptr<PluginGui> comp;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PluginEditor)
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};
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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