The OPL is a digital sound synthesis chip developed by Yamaha in the mid 1980s. Among other products, it was used in sound cards for PC, including the Ad Lib card and early Sound Blaster series.
At a technical level: the emulator has channels comprised of 2 oscillators each. Each pair of oscillators is usually combined via phase modulation (basically frequency modulation). Each oscillator can produce one of eight waveforms (sine, half sine, absolute sine, quarter sine, alternating sine, camel sine, square, logarithmic sawtooth), and has an ADSR envelope controlling its amplitude. The unusual waveforms give it a characteristic sound.
Before I wrote this, I didn't know much about VST or the OPL at a technical level. This is the first VST plugin I've written. In hindsight I would have implemented things a bit differently, but it all basically works, and is now reasonably well tested.
One thing I have learned is that all VST hosts are not created equal. I only really work with Renoise. Your mileage may vary.
Note that I started and work on this project for fun. I'm not accepting donations, but any contributions in the form of code, SBI files, links to music you've created etc are very welcome and help keep me motivated.
Please also understand that I also write software full time for a living and have a life outside of software development.
Each instance of the plugin emulates an entire OPL chip, but with this plugin, essentially you are just working with two operators: the carrier and modulator.
- [AdLib programming guide](http://www.shipbrook.net/jeff/sb.html) Dates back to 1991!
- [Another programming guide](http://www.ugcs.caltech.edu/~john/computer/opledit/tech/opl3.txt) This one is for the OPL3, but most of the information still applies.
SBI files are an instrument file format developed by Creative Labs back in the day for the Sound Blaster. Essentially they work as presets for this plugin. Just drag and drop them into the plugin window!
I've collected a bunch of presets in this repository. I've also added support for saving SBI files. Please contribute!
### Percussion ###
Percussion mode is now supported! This mode is not very well documented, even in the original Yamaha documentation. Here are some tips on using it based on experimentation and looking at the DOSBox source code.
Also, some [much more detailed notes](http://midibox.org/forums/topic/18625-opl3-percussion-mode-map/) on percussion mode based on experimentation with real hardware!
To figure out the parameters used by the original games, I just added a printf to the DOSBox OPL emulator, compiled DOSBox, ran the games, and captured their output as raw register writes with timestamps.
I hacked together a Python script which parses the raw output, identifying unique instruments and outputting the parameter values.
The emulation (ie, the hard part!) is taken straight from the excellent DOSBox project. I also used a function from libgamemusic by Adam Nielsen for converting frequencies from Hertz into the "FNUM" values used by the OPL.
The VST was written using Juce, a cross-platform C++ library inspired by the Java JDK. Among other things, Juce provides a GUI for generating boilerplate for audio plugins.
So far I've only built under Windows. Thanks to the hard work of Jeff Russ, there is also an OSX build, but I currently have no way to build it myself on OSX..