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Shane Dunne 46db00baef One more .jucer change
I missed one item for the Xcode export. Life is also easier if you put the VST3 SDK where Steinberg expects them, which is ~/SDKs/VST3_SDK on Mac or Linux, or C:\SDKs\VST3_SDK on Windows.
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.gitignore Default voice count is 8 2019-09-01 15:01:24 -04:00
license.txt First commit 2017-01-23 11:15:08 +01:00
OB-Xd.jucer One more .jucer change 2019-09-02 11:31:30 -04:00
README.md Create README.md 2017-01-23 11:17:32 +01:00

discoDSP OB-Xd

Download binaries at https://www.discodsp.com/obxd/

About

While not copying originals, some of the features were taken to a better point. Continuous blendable multimode filter (HP-Notch(BP)-HP in 12 dB mode and 4-1 pole in 24 dB mode). 32 and 64 bit versions included.

Thanks to 2Dat for the original OB-Xd and Soshi Studio for giving the rights to continue this wonderful product. Also thanks to all KVR members for making the amazing skins!

OB-Xd is based on the Oberheim OB-X. It attempts to recreate its sound and behavior, but as the original was very limited in some important ways a number of things were added or altered to the original design.

The OB-Xd was designed to sound as good and as rich as the original. It implements micro random detuning which is a big part of that sound. However, it was not designed as a self-contained completely independent soft-synth. It needs to be contained within a VST framework where things like transposition, automation, layering, arpeggiation, etc., are available.

Also, like many synths of the OB-X's generation, the OB-Xd has no internal effects so its sounds and textures can be greatly enhanced by the use of additional processing like chorus, reverb, delay, etc.