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Shane Dunne 1e54c4d37d Support JUCE 5.4.3 AND 5.4.4
JUCE 5.4.4 breaks a lot of code, because several APIs that used to use plain pointer types have been converted to std::unique_ptr. Fortunately, this only affects the OB-Xd code in two spots. I've done a bit of fancy footwork with #define/#if to allow the code to compile cleanly with either version, but this kind of thing shouldn't be carried on forever. I'd strongly recommend switching to JUCE 5.4.4 as soon as it's practical, and then getting rid of all this #if business.
2019-09-02 11:03:43 -04:00
Source Support JUCE 5.4.3 AND 5.4.4 2019-09-02 11:03:43 -04:00
.gitignore Default voice count is 8 2019-09-01 15:01:24 -04:00
license.txt First commit 2017-01-23 11:15:08 +01:00
OB-Xd.jucer Simplify .jucer file 2019-09-02 10:59:19 -04:00
README.md Create README.md 2017-01-23 11:17:32 +01:00

discoDSP OB-Xd

Download binaries at https://www.discodsp.com/obxd/

About

While not copying originals, some of the features were taken to a better point. Continuous blendable multimode filter (HP-Notch(BP)-HP in 12 dB mode and 4-1 pole in 24 dB mode). 32 and 64 bit versions included.

Thanks to 2Dat for the original OB-Xd and Soshi Studio for giving the rights to continue this wonderful product. Also thanks to all KVR members for making the amazing skins!

OB-Xd is based on the Oberheim OB-X. It attempts to recreate its sound and behavior, but as the original was very limited in some important ways a number of things were added or altered to the original design.

The OB-Xd was designed to sound as good and as rich as the original. It implements micro random detuning which is a big part of that sound. However, it was not designed as a self-contained completely independent soft-synth. It needs to be contained within a VST framework where things like transposition, automation, layering, arpeggiation, etc., are available.

Also, like many synths of the OB-X's generation, the OB-Xd has no internal effects so its sounds and textures can be greatly enhanced by the use of additional processing like chorus, reverb, delay, etc.