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OB-Xd/Source/Engine/TriangleOsc.h

184 lines
4.3 KiB
C++
Executable File

/*
==============================================================================
This file is part of Obxd synthesizer.
Copyright © 2013-2014 Filatov Vadim
Contact author via email :
justdat_@_e1.ru
This file may be licensed under the terms of of the
GNU General Public License Version 2 (the ``GPL'').
Software distributed under the License is distributed
on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
express or implied. See the GPL for the specific language
governing rights and limitations.
You should have received a copy of the GPL along with this
program. If not, go to http://www.gnu.org/licenses/gpl.html
or write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
==============================================================================
*/
#pragma once
#include "SynthEngine.h"
#include "BlepData.h"
class TriangleOsc
{
DelayLine<Samples> del1;
bool fall;
float buffer1[Samples*2];
const int hsam;
const int n;
float const * blepPTR;
float const * blampPTR;
int bP1,bP2;
public:
TriangleOsc() : hsam(Samples)
, n(Samples*2)
{
//del1 =new DelayLine(hsam);
fall = false;
bP1=bP2=0;
// buffer1= new float[n];
for(int i = 0 ; i < n ; i++)
buffer1[i]=0;
blepPTR = blep;
blampPTR = blamp;
}
~TriangleOsc()
{
//delete buffer1;
//delete del1;
}
inline void setDecimation()
{
blepPTR = blepd2;
blampPTR = blampd2;
}
inline void removeDecimation()
{
blepPTR = blep;
blampPTR = blamp;
}
inline float aliasReduction()
{
return -getNextBlep(buffer1,bP1);
}
inline void processMaster(float x,float delta)
{
if(x >= 1.0)
{
x-=1.0;
mixInBlampCenter(buffer1,bP1,x/delta,-4*Samples*delta);
}
if(x >= 0.5 && x - delta < 0.5)
{
mixInBlampCenter(buffer1,bP1,(x-0.5)/delta,4*Samples*delta);
}
if(x >= 1.0)
{
x-=1.0;
mixInBlampCenter(buffer1,bP1,x/delta,-4*Samples*delta);
}
}
inline float getValue(float x)
{
float mix = x < 0.5 ? 2*x-0.5 : 1.5-2*x;
return del1.feedReturn(mix);
}
inline float getValueFast(float x)
{
float mix = x < 0.5 ? 2*x-0.5 : 1.5-2*x;
return mix;
}
inline void processSlave(float x , float delta,bool hardSyncReset,float hardSyncFrac)
{
bool hspass = true;
if(x >= 1.0)
{
x-=1.0;
if(((!hardSyncReset)||(x/delta > hardSyncFrac)))//de morgan processed equation
{
mixInBlampCenter(buffer1,bP1,x/delta,-4*Samples*delta);
}
else
{
x+=1;
hspass = false;
}
}
if(x >= 0.5 && x - delta < 0.5 &&hspass)
{
float frac = (x - 0.5) / delta;
if(((!hardSyncReset)||(frac > hardSyncFrac)))//de morgan processed equation
{
mixInBlampCenter(buffer1,bP1,frac,4*Samples*delta);
}
}
if(x >= 1.0 && hspass)
{
x-=1.0;
if(((!hardSyncReset)||(x/delta > hardSyncFrac)))//de morgan processed equation
{
mixInBlampCenter(buffer1,bP1,x/delta,-4*Samples*delta);
}
else
{
//if transition do not ocurred
x+=1;
}
}
if(hardSyncReset)
{
float fracMaster = (delta * hardSyncFrac);
float trans = (x-fracMaster);
float mix = trans < 0.5 ? 2*trans-0.5 : 1.5-2*trans;
if(trans >0.5)
mixInBlampCenter(buffer1,bP1,hardSyncFrac,-4*Samples*delta);
mixInImpulseCenter(buffer1,bP1,hardSyncFrac,mix+0.5);
}
}
inline void mixInBlampCenter(float * buf,int& bpos,float offset, float scale)
{
int lpIn =(int)(B_OVERSAMPLING*(offset));
float frac = offset * B_OVERSAMPLING - lpIn;
float f1 = 1.0f-frac;
for(int i = 0 ; i < n;i++)
{
float mixvalue = (blampPTR[lpIn]*f1+blampPTR[lpIn+1]*(frac));
buf[(bpos+i)&(n-1)] += mixvalue*scale;
lpIn += B_OVERSAMPLING;
}
}
inline void mixInImpulseCenter(float * buf,int& bpos,float offset, float scale)
{
int lpIn =(int)(B_OVERSAMPLING*(offset));
float frac = offset * B_OVERSAMPLING - lpIn;
float f1 = 1.0f-frac;
for(int i = 0 ; i < Samples;i++)
{
float mixvalue = (blepPTR[lpIn]*f1+blepPTR[lpIn+1]*(frac));
buf[(bpos+i)&(n-1)] += mixvalue*scale;
lpIn += B_OVERSAMPLING;
}
for(int i = Samples ; i <n;i++)
{
float mixvalue = (blepPTR[lpIn]*f1+blepPTR[lpIn+1]*(frac));
buf[(bpos+i)&(n-1)] -= mixvalue*scale;
lpIn += B_OVERSAMPLING;
}
}
inline float getNextBlep(float* buf,int& bpos)
{
buf[bpos]= 0.0f;
bpos++;
// Wrap pos
bpos&=(n-1);
return buf[bpos];
}
};