/*============================================================================== Copyright 2018 by Roland Rabien For more information visit www.rabiensoftware.com ==============================================================================*/ #pragma once //============================================================================== inline bool compareAndReset (bool& flag) { if (flag) { flag = false; return true; } return false; } inline float calculateRMS (const float* values, int n) { float rms = 0; for (int i = 0; i < n; i++) rms += values[i] * values[i]; return std::sqrt ((1.0f / n) * rms); } inline float calculateMedian (const float* values, int n) { Array f; f.insertArray (0, values, n); f.sort(); if (f.size() % 2 == 0) return (f[f.size() / 2] + f[f.size() / 2 - 1]) / 2.0f; return f[f.size() / 2]; } //============================================================================== // Fisher-Yates Shuffle template void shuffleArray (Random& r, T array) { const int n = array.size(); for (int i = n - 1; i >= 1; i--) { int j = r.nextInt (i + 1); array.swap (i, j); } } //============================================================================== // Based on reference implementation of Perlin Noise by Ken Perlin // http://mrl.nyu.edu/~perlin/paper445.pdf template class PerlinNoise { public: PerlinNoise() { p = { 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142, 8,99,37,240,21,10,23,190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117, 35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71, 134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41, 55,46,245,40,244,102,143,54, 65,25,63,161,1,216,80,73,209,76,132,187,208, 89, 18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226, 250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182, 189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246, 97,228,251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239, 107,49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; p.addArray (p); } PerlinNoise (unsigned int seed) { Random r (seed); for (int i = 0; i <= 255; i++) p.add (i); shuffleArray (r, p); p.addArray (p); } T noise (T x, T y = 0, T z = 0) { int X = (int) std::floor (x) & 255; int Y = (int) std::floor (y) & 255; int Z = (int) std::floor (z) & 255; x -= std::floor (x); y -= std::floor (y); z -= std::floor (z); T u = fade (x); T v = fade (y); T w = fade (z); int A = p[X] + Y; int AA = p[A] + Z; int AB = p[A + 1] + Z; int B = p[X + 1] + Y; int BA = p[B] + Z; int BB = p[B + 1] + Z; // Add blended results from 8 corners of cube T res = lerp (w, lerp (v, lerp (u, grad(p[AA], x, y, z), grad (p[BA], x-1, y, z)), lerp (u, grad (p[AB], x, y-1, z), grad (p[BB], x-1, y-1, z))), lerp (v, lerp (u, grad (p[AA+1], x, y, z-1), grad (p[BA+1], x-1, y, z-1)), lerp (u, grad (p[AB+1], x, y-1, z-1), grad (p[BB+1], x-1, y-1, z-1)))); return T ((res + 1.0) / 2.0); } private: T fade (T t) { return t * t * t * (t * (t * 6 - 15) + 10); } T lerp (T t, T a, T b) { return a + t * (b - a); } T grad (int hash, T x, T y, T z) { int h = hash & 15; T u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z; return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); } Array p; }; //============================================================================== // Keeps a rolling average of a series of numbers class RollingAverage { public: RollingAverage (int numVals_) : numVals (numVals_) { } double average (double nextValue) { return (nextValue + numVals * currAvg) / (double)(numVals + 1); } double getAverage() { return currAvg; } void setAverage (double avg) { currAvg = avg; } private: int numVals = 0; double currAvg = 0.0; }; //============================================================================== // Returns the next colour in a set where the hues differ by the golden ratio. // Good for coming up with a random set of colours Colour goldenRatioColor (int idx); //============================================================================== // Async Download. Doesn't have the main thread pause the URL::downloadToFile has class AsyncDownload : private Thread, private AsyncUpdater { public: AsyncDownload (String url_, std::function cb_, int timeoutMS_ = 0) : Thread ("AsyncDownload"), url (url_), cb (cb_), timeoutMS (timeoutMS_) { startThread(); } AsyncDownload (URL url_, std::function cb_, int timeoutMS_ = 0) : Thread ("AsyncDownload"), url (url_), cb (cb_), timeoutMS (timeoutMS_) { startThread(); } ~AsyncDownload() override { stopThread (100); } void run() override { ok = readEntireBinaryStream (data); triggerAsyncUpdate(); } bool readEntireBinaryStream (MemoryBlock& destData, bool usePostCommand = false) { const std::unique_ptr in (url.isLocalFile() ? url.getLocalFile().createInputStream() : url.createInputStream (usePostCommand, nullptr, nullptr, {}, timeoutMS)); if (in != nullptr) { in->readIntoMemoryBlock (destData); return true; } return false; } void handleAsyncUpdate() override { if (cb) cb (this, data, ok); } URL url; std::function cb; int timeoutMS = 0; bool ok = false; juce::MemoryBlock data; }; //============================================================================== // Time Profiler -- get a quick idea how long something takes class TimeProfiler { public: TimeProfiler (const String& name_) : name (name_), start (Time::getMillisecondCounterHiRes()) {} ~TimeProfiler() { DBG (name + String::formatted (" %.2fs", (Time::getMillisecondCounterHiRes() - start) / 1000.0)); } private: String name; double start; }; //============================================================================== template inline bool almostEqual (T a, T b, T precision = T (0.00001)) { return std::abs (a - b) < precision; } int versionStringToInt (const String& versionString); //============================================================================== void delayedLambda (std::function callback, int delayMS);