/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ /******************************************************************************* The block below describes the properties of this module, and is read by the Projucer to automatically generate project code that uses it. For details about the syntax and how to create or use a module, see the JUCE Module Format.md file. BEGIN_JUCE_MODULE_DECLARATION ID: juce_gui_basics vendor: juce version: 7.0.2 name: JUCE GUI core classes description: Basic user-interface components and related classes. website: http://www.juce.com/juce license: GPL/Commercial minimumCppStandard: 14 dependencies: juce_graphics juce_data_structures OSXFrameworks: Cocoa QuartzCore WeakOSXFrameworks: Metal MetalKit iOSFrameworks: CoreServices UIKit WeakiOSFrameworks: Metal MetalKit mingwLibs: dxgi END_JUCE_MODULE_DECLARATION *******************************************************************************/ #pragma once #define JUCE_GUI_BASICS_H_INCLUDED #include #include //============================================================================== /** Config: JUCE_ENABLE_REPAINT_DEBUGGING If this option is turned on, each area of the screen that gets repainted will flash in a random colour, so that you can see exactly which bits of your components are being drawn. */ #ifndef JUCE_ENABLE_REPAINT_DEBUGGING #define JUCE_ENABLE_REPAINT_DEBUGGING 0 #endif /** Config: JUCE_USE_XRANDR Enables Xrandr multi-monitor support (Linux only). Unless you specifically want to disable this, it's best to leave this option turned on. Note that your users do not need to have Xrandr installed for your JUCE app to run, as the availability of Xrandr is queried during runtime. */ #ifndef JUCE_USE_XRANDR #define JUCE_USE_XRANDR 1 #endif /** Config: JUCE_USE_XINERAMA Enables Xinerama multi-monitor support (Linux only). Unless you specifically want to disable this, it's best to leave this option turned on. This will be used as a fallback if JUCE_USE_XRANDR not set or libxrandr cannot be found. Note that your users do not need to have Xinerama installed for your JUCE app to run, as the availability of Xinerama is queried during runtime. */ #ifndef JUCE_USE_XINERAMA #define JUCE_USE_XINERAMA 1 #endif /** Config: JUCE_USE_XSHM Enables X shared memory for faster rendering on Linux. This is best left turned on unless you have a good reason to disable it. */ #ifndef JUCE_USE_XSHM #define JUCE_USE_XSHM 1 #endif /** Config: JUCE_USE_XRENDER Enables XRender to allow semi-transparent windowing on Linux. */ #ifndef JUCE_USE_XRENDER #define JUCE_USE_XRENDER 0 #endif /** Config: JUCE_USE_XCURSOR Uses XCursor to allow ARGB cursor on Linux. This is best left turned on unless you have a good reason to disable it. */ #ifndef JUCE_USE_XCURSOR #define JUCE_USE_XCURSOR 1 #endif /** Config: JUCE_WIN_PER_MONITOR_DPI_AWARE Enables per-monitor DPI awareness on Windows 8.1 and above. */ #ifndef JUCE_WIN_PER_MONITOR_DPI_AWARE #define JUCE_WIN_PER_MONITOR_DPI_AWARE 1 #endif //============================================================================== namespace juce { class Component; class LookAndFeel; class MouseInputSource; class MouseInputSourceInternal; class ComponentPeer; class MouseEvent; struct MouseWheelDetails; struct PenDetails; class ToggleButton; class TextButton; class AlertWindow; class TextLayout; class ScrollBar; class ComboBox; class Button; class FilenameComponent; class ResizableWindow; class MenuBarComponent; class GlyphArrangement; class TableHeaderComponent; class Toolbar; class PopupMenu; class ProgressBar; class FileBrowserComponent; class DirectoryContentsDisplayComponent; class FilePreviewComponent; class CallOutBox; class Drawable; class DrawablePath; class DrawableComposite; class CaretComponent; class KeyPressMappingSet; class ApplicationCommandManagerListener; class DrawableButton; class Displays; class AccessibilityHandler; class KeyboardFocusTraverser; class PointerState; class FlexBox; class Grid; class FocusOutline; #if JUCE_MAC || JUCE_WINDOWS || JUCE_LINUX Image createSnapshotOfNativeWindow (void* nativeWindowHandle); #endif } #include "mouse/juce_MouseCursor.h" #include "mouse/juce_MouseListener.h" #include "keyboard/juce_ModifierKeys.h" #include "mouse/juce_MouseInputSource.h" #include "mouse/juce_MouseEvent.h" #include "keyboard/juce_KeyPress.h" #include "keyboard/juce_KeyListener.h" #include "components/juce_ComponentTraverser.h" #include "components/juce_FocusTraverser.h" #include "components/juce_ModalComponentManager.h" #include "components/juce_ComponentListener.h" #include "components/juce_CachedComponentImage.h" #include "components/juce_Component.h" #include "layout/juce_ComponentAnimator.h" #include "desktop/juce_Desktop.h" #include "desktop/juce_Displays.h" #include "layout/juce_ComponentBoundsConstrainer.h" #include "mouse/juce_ComponentDragger.h" #include "mouse/juce_DragAndDropTarget.h" #include "mouse/juce_DragAndDropContainer.h" #include "mouse/juce_FileDragAndDropTarget.h" #include "mouse/juce_SelectedItemSet.h" #include "mouse/juce_MouseInactivityDetector.h" #include "mouse/juce_TextDragAndDropTarget.h" #include "mouse/juce_TooltipClient.h" #include "keyboard/juce_CaretComponent.h" #include "keyboard/juce_KeyboardFocusTraverser.h" #include "keyboard/juce_SystemClipboard.h" #include "keyboard/juce_TextEditorKeyMapper.h" #include "keyboard/juce_TextInputTarget.h" #include "commands/juce_ApplicationCommandID.h" #include "commands/juce_ApplicationCommandInfo.h" #include "commands/juce_ApplicationCommandTarget.h" #include "commands/juce_ApplicationCommandManager.h" #include "commands/juce_KeyPressMappingSet.h" #include "buttons/juce_Button.h" #include "buttons/juce_ArrowButton.h" #include "buttons/juce_DrawableButton.h" #include "buttons/juce_HyperlinkButton.h" #include "buttons/juce_ImageButton.h" #include "buttons/juce_ShapeButton.h" #include "buttons/juce_TextButton.h" #include "buttons/juce_ToggleButton.h" #include "layout/juce_AnimatedPosition.h" #include "layout/juce_AnimatedPositionBehaviours.h" #include "layout/juce_ComponentBuilder.h" #include "layout/juce_ComponentMovementWatcher.h" #include "layout/juce_ConcertinaPanel.h" #include "layout/juce_GroupComponent.h" #include "layout/juce_ResizableBorderComponent.h" #include "layout/juce_ResizableCornerComponent.h" #include "layout/juce_ResizableEdgeComponent.h" #include "layout/juce_ScrollBar.h" #include "layout/juce_StretchableLayoutManager.h" #include "layout/juce_StretchableLayoutResizerBar.h" #include "layout/juce_StretchableObjectResizer.h" #include "layout/juce_TabbedButtonBar.h" #include "layout/juce_TabbedComponent.h" #include "layout/juce_Viewport.h" #include "menus/juce_PopupMenu.h" #include "menus/juce_MenuBarModel.h" #include "menus/juce_MenuBarComponent.h" #include "positioning/juce_RelativeCoordinate.h" #include "positioning/juce_MarkerList.h" #include "positioning/juce_RelativePoint.h" #include "positioning/juce_RelativeRectangle.h" #include "positioning/juce_RelativeCoordinatePositioner.h" #include "positioning/juce_RelativeParallelogram.h" #include "positioning/juce_RelativePointPath.h" #include "drawables/juce_Drawable.h" #include "drawables/juce_DrawableShape.h" #include "drawables/juce_DrawableComposite.h" #include "drawables/juce_DrawableImage.h" #include "drawables/juce_DrawablePath.h" #include "drawables/juce_DrawableRectangle.h" #include "drawables/juce_DrawableText.h" #include "widgets/juce_TextEditor.h" #include "widgets/juce_Label.h" #include "widgets/juce_ComboBox.h" #include "widgets/juce_ImageComponent.h" #include "widgets/juce_ListBox.h" #include "widgets/juce_ProgressBar.h" #include "widgets/juce_Slider.h" #include "widgets/juce_TableHeaderComponent.h" #include "widgets/juce_TableListBox.h" #include "widgets/juce_Toolbar.h" #include "widgets/juce_ToolbarItemComponent.h" #include "widgets/juce_ToolbarItemFactory.h" #include "widgets/juce_ToolbarItemPalette.h" #include "menus/juce_BurgerMenuComponent.h" #include "buttons/juce_ToolbarButton.h" #include "misc/juce_DropShadower.h" #include "misc/juce_FocusOutline.h" #include "misc/juce_JUCESplashScreen.h" #include "widgets/juce_TreeView.h" #include "windows/juce_TopLevelWindow.h" #include "windows/juce_MessageBoxOptions.h" #include "windows/juce_AlertWindow.h" #include "windows/juce_CallOutBox.h" #include "windows/juce_ComponentPeer.h" #include "windows/juce_ResizableWindow.h" #include "windows/juce_DocumentWindow.h" #include "windows/juce_DialogWindow.h" #include "windows/juce_NativeMessageBox.h" #include "windows/juce_ThreadWithProgressWindow.h" #include "windows/juce_TooltipWindow.h" #include "layout/juce_MultiDocumentPanel.h" #include "layout/juce_SidePanel.h" #include "filebrowser/juce_FileBrowserListener.h" #include "filebrowser/juce_DirectoryContentsList.h" #include "filebrowser/juce_DirectoryContentsDisplayComponent.h" #include "filebrowser/juce_FileBrowserComponent.h" #include "filebrowser/juce_FileChooser.h" #include "filebrowser/juce_FileChooserDialogBox.h" #include "filebrowser/juce_FileListComponent.h" #include "filebrowser/juce_FilenameComponent.h" #include "filebrowser/juce_FilePreviewComponent.h" #include "filebrowser/juce_FileSearchPathListComponent.h" #include "filebrowser/juce_FileTreeComponent.h" #include "filebrowser/juce_ImagePreviewComponent.h" #include "filebrowser/juce_ContentSharer.h" #include "properties/juce_PropertyComponent.h" #include "properties/juce_BooleanPropertyComponent.h" #include "properties/juce_ButtonPropertyComponent.h" #include "properties/juce_ChoicePropertyComponent.h" #include "properties/juce_PropertyPanel.h" #include "properties/juce_SliderPropertyComponent.h" #include "properties/juce_TextPropertyComponent.h" #include "properties/juce_MultiChoicePropertyComponent.h" #include "application/juce_Application.h" #include "misc/juce_BubbleComponent.h" #include "lookandfeel/juce_LookAndFeel.h" #include "lookandfeel/juce_LookAndFeel_V2.h" #include "lookandfeel/juce_LookAndFeel_V1.h" #include "lookandfeel/juce_LookAndFeel_V3.h" #include "lookandfeel/juce_LookAndFeel_V4.h" #include "mouse/juce_LassoComponent.h" #include "accessibility/interfaces/juce_AccessibilityCellInterface.h" #include "accessibility/interfaces/juce_AccessibilityTableInterface.h" #include "accessibility/interfaces/juce_AccessibilityTextInterface.h" #include "accessibility/interfaces/juce_AccessibilityValueInterface.h" #include "accessibility/enums/juce_AccessibilityActions.h" #include "accessibility/enums/juce_AccessibilityEvent.h" #include "accessibility/enums/juce_AccessibilityRole.h" #include "accessibility/juce_AccessibilityState.h" #include "accessibility/juce_AccessibilityHandler.h" #if JUCE_LINUX || JUCE_BSD #if JUCE_GUI_BASICS_INCLUDE_XHEADERS // If you're missing these headers, you need to install the libx11-dev package #include #include #include #include #include #include #include #include #include #if JUCE_USE_XRANDR // If you're missing this header, you need to install the libxrandr-dev package #include #endif #if JUCE_USE_XINERAMA // If you're missing this header, you need to install the libxinerama-dev package #include #endif #if JUCE_USE_XSHM #include #include #include #endif #if JUCE_USE_XRENDER // If you're missing these headers, you need to install the libxrender-dev and libxcomposite-dev packages #include #include #endif #if JUCE_USE_XCURSOR // If you're missing this header, you need to install the libxcursor-dev package #include #endif #undef SIZEOF #undef KeyPress #include "native/x11/juce_linux_XWindowSystem.h" #include "native/x11/juce_linux_X11_Symbols.h" #endif #endif #if JUCE_GUI_BASICS_INCLUDE_SCOPED_THREAD_DPI_AWARENESS_SETTER && JUCE_WINDOWS #include "native/juce_win32_ScopedThreadDPIAwarenessSetter.h" #endif #if JUCE_MAC #include "native/mac_objectivec_interface.h" #endif #include "layout/juce_FlexItem.h" #include "layout/juce_FlexBox.h" #include "layout/juce_GridItem.h" #include "layout/juce_Grid.h" #include "native/juce_ScopedDPIAwarenessDisabler.h"