Legato voices popup menu scaling fix
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parent
f9a575d03b
commit
3593583161
2 changed files with 36 additions and 3 deletions
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@ -15,6 +15,8 @@
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class ObxdAudioProcessor;
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//==============================================================================
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class ScalableComponent
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{
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@ -39,3 +41,22 @@ private:
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bool isHighResolutionDisplay;
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};
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//==============================================================================
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class CustomLookAndFeel : public LookAndFeel_V3,
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public ScalableComponent
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{
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public:
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CustomLookAndFeel(ObxdAudioProcessor* owner_):LookAndFeel_V3(), ScalableComponent(owner_) {
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this->setColour(PopupMenu::backgroundColourId, Colour(20, 20, 20));
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this->setColour(PopupMenu::textColourId, Colour(245, 245, 245));
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this->setColour(PopupMenu::highlightedBackgroundColourId, Colour(60, 60, 60));
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};
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PopupMenu::Options getOptionsForComboBoxPopupMenu (ComboBox& box, Label& label) override
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{
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PopupMenu::Options option = LookAndFeel_V3::getOptionsForComboBoxPopupMenu(box, label);
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return option.withStandardItemHeight (label.getHeight()/ getScaleFactor());
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};
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};
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@ -122,6 +122,7 @@ void ObxdAudioProcessorEditor::resized() {
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}
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else if (dynamic_cast<ButtonList*>(mappingComps[name])){
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mappingComps[name]->setBounds(transformBounds(x, y, w, h));
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//((ButtonList *)mappingComps[name])->getRootMenu()->setLookAndFeel(& getLookAndFeel());
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}
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else if (dynamic_cast<TooglableButton*>(mappingComps[name])){
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@ -477,12 +478,16 @@ void ObxdAudioProcessorEditor::loadSkin (ObxdAudioProcessor& ownerFilter)
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if (name == "voiceSwitch"){
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voiceSwitch = addList (x, y, w, h, ownerFilter, VOICE_COUNT, "VoiceCount", "voices");
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CustomLookAndFeel *lf = new CustomLookAndFeel(&this->processor);
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voiceSwitch->setLookAndFeel(lf);
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mappingComps["voiceSwitch"] = voiceSwitch;
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}
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if (name == "legatoSwitch"){
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legatoSwitch = addList (x, y, w, h, ownerFilter, LEGATOMODE, "Legato", "legato");
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CustomLookAndFeel *lf = new CustomLookAndFeel(&this->processor);
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legatoSwitch->setLookAndFeel(lf);
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mappingComps["legatoSwitch"] = legatoSwitch;
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}
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@ -587,9 +592,16 @@ void ObxdAudioProcessorEditor::scaleFactorChanged()
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{
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object->setScaleFactor(scaleFactor, highResolutionDisplay);
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}
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}
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// update look and feel
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CustomLookAndFeel* laf =
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dynamic_cast<CustomLookAndFeel*>(&getChildComponent(i)->getLookAndFeel());
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if (laf != nullptr)
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{
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laf->setScaleFactor(scaleFactor, highResolutionDisplay);
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}
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}
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// redraw everything
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backgroundImage = getScaledImageFromCache("main", scaleFactor, highResolutionDisplay);
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