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OB-Xd/Modules/gin/utilities/util.h

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2020-05-21 07:14:57 +00:00
/*==============================================================================
Copyright 2018 by Roland Rabien
For more information visit www.rabiensoftware.com
==============================================================================*/
#pragma once
//==============================================================================
inline bool compareAndReset (bool& flag)
{
if (flag)
{
flag = false;
return true;
}
return false;
}
inline float calculateRMS (const float* values, int n)
{
float rms = 0;
for (int i = 0; i < n; i++)
rms += values[i] * values[i];
return std::sqrt ((1.0f / n) * rms);
}
inline float calculateMedian (const float* values, int n)
{
Array<float> f;
f.insertArray (0, values, n);
f.sort();
if (f.size() % 2 == 0)
return (f[f.size() / 2] + f[f.size() / 2 - 1]) / 2.0f;
return f[f.size() / 2];
}
//==============================================================================
// Fisher-Yates Shuffle
template <typename T>
void shuffleArray (Random& r, T array)
{
const int n = array.size();
for (int i = n - 1; i >= 1; i--)
{
int j = r.nextInt (i + 1);
array.swap (i, j);
}
}
//==============================================================================
// Based on reference implementation of Perlin Noise by Ken Perlin
// http://mrl.nyu.edu/~perlin/paper445.pdf
template <class T>
class PerlinNoise
{
public:
PerlinNoise()
{
p = { 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
8,99,37,240,21,10,23,190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,
35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,
134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,
55,46,245,40,244,102,143,54, 65,25,63,161,1,216,80,73,209,76,132,187,208, 89,
18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,
189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167,
43,172,9,129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,
97,228,251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,
107,49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 };
p.addArray (p);
}
PerlinNoise (unsigned int seed)
{
Random r (seed);
for (int i = 0; i <= 255; i++)
p.add (i);
shuffleArray (r, p);
p.addArray (p);
}
T noise (T x, T y = 0, T z = 0)
{
int X = (int) std::floor (x) & 255;
int Y = (int) std::floor (y) & 255;
int Z = (int) std::floor (z) & 255;
x -= std::floor (x);
y -= std::floor (y);
z -= std::floor (z);
T u = fade (x);
T v = fade (y);
T w = fade (z);
int A = p[X] + Y;
int AA = p[A] + Z;
int AB = p[A + 1] + Z;
int B = p[X + 1] + Y;
int BA = p[B] + Z;
int BB = p[B + 1] + Z;
// Add blended results from 8 corners of cube
T res = lerp (w,
lerp (v, lerp (u, grad(p[AA], x, y, z),
grad (p[BA], x-1, y, z)),
lerp (u, grad (p[AB], x, y-1, z),
grad (p[BB], x-1, y-1, z))),
lerp (v, lerp (u, grad (p[AA+1], x, y, z-1),
grad (p[BA+1], x-1, y, z-1)),
lerp (u, grad (p[AB+1], x, y-1, z-1),
grad (p[BB+1], x-1, y-1, z-1))));
return T ((res + 1.0) / 2.0);
}
private:
T fade (T t)
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
T lerp (T t, T a, T b)
{
return a + t * (b - a);
}
T grad (int hash, T x, T y, T z)
{
int h = hash & 15;
T u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
Array<int> p;
};
//==============================================================================
// Keeps a rolling average of a series of numbers
class RollingAverage
{
public:
RollingAverage (int numVals_)
: numVals (numVals_)
{
}
double average (double nextValue)
{
return (nextValue + numVals * currAvg) / (double)(numVals + 1);
}
double getAverage()
{
return currAvg;
}
void setAverage (double avg)
{
currAvg = avg;
}
private:
int numVals = 0;
double currAvg = 0.0;
};
//==============================================================================
// Returns the next colour in a set where the hues differ by the golden ratio.
// Good for coming up with a random set of colours
Colour goldenRatioColor (int idx);
//==============================================================================
// Async Download. Doesn't have the main thread pause the URL::downloadToFile has
class AsyncDownload : private Thread,
private AsyncUpdater
{
public:
AsyncDownload (String url_, std::function<void (AsyncDownload*, juce::MemoryBlock, bool)> cb_, int timeoutMS_ = 0)
: Thread ("AsyncDownload"), url (url_), cb (cb_), timeoutMS (timeoutMS_)
{
startThread();
}
AsyncDownload (URL url_, std::function<void (AsyncDownload*, juce::MemoryBlock, bool)> cb_, int timeoutMS_ = 0)
: Thread ("AsyncDownload"), url (url_), cb (cb_), timeoutMS (timeoutMS_)
{
startThread();
}
~AsyncDownload() override
{
stopThread (100);
}
void run() override
{
ok = readEntireBinaryStream (data);
triggerAsyncUpdate();
}
bool readEntireBinaryStream (MemoryBlock& destData, bool usePostCommand = false)
{
const std::unique_ptr<InputStream> in (url.isLocalFile() ? url.getLocalFile().createInputStream() : url.createInputStream (usePostCommand, nullptr, nullptr, {}, timeoutMS));
if (in != nullptr)
{
in->readIntoMemoryBlock (destData);
return true;
}
return false;
}
void handleAsyncUpdate() override
{
if (cb)
cb (this, data, ok);
}
URL url;
std::function<void (AsyncDownload*, juce::MemoryBlock, bool)> cb;
int timeoutMS = 0;
bool ok = false;
juce::MemoryBlock data;
};
//==============================================================================
// Time Profiler -- get a quick idea how long something takes
class TimeProfiler
{
public:
TimeProfiler (const String& name_) :
name (name_), start (Time::getMillisecondCounterHiRes()) {}
~TimeProfiler()
{
DBG (name + String::formatted (" %.2fs", (Time::getMillisecondCounterHiRes() - start) / 1000.0));
}
private:
String name;
double start;
};
//==============================================================================
template <typename T>
inline bool almostEqual (T a, T b, T precision = T (0.00001))
{
return std::abs (a - b) < precision;
}
int versionStringToInt (const String& versionString);
//==============================================================================
void delayedLambda (std::function<void ()> callback, int delayMS);