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OB-Xd/Source/Components/SetPresetNameWindow.cpp

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/*
==============================================================================
This is an automatically generated GUI class created by the Projucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Projucer version: 6.0.8
------------------------------------------------------------------------------
The Projucer is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited.
==============================================================================
*/
//[Headers] You can add your own extra header files here...
//[/Headers]
#include "SetPresetNameWindow.h"
//[MiscUserDefs] You can add your own user definitions and misc code here...
//[/MiscUserDefs]
//==============================================================================
SetPresetNameWindow::SetPresetNameWindow ()
{
//[Constructor_pre] You can add your own custom stuff here..
//[/Constructor_pre]
nameTextEditor.reset (new juce::TextEditor ("nameTextEditor"));
addAndMakeVisible (nameTextEditor.get());
nameTextEditor->setMultiLine (false);
nameTextEditor->setReturnKeyStartsNewLine (false);
nameTextEditor->setReadOnly (false);
nameTextEditor->setScrollbarsShown (true);
nameTextEditor->setCaretVisible (true);
nameTextEditor->setPopupMenuEnabled (false);
nameTextEditor->setColour (juce::TextEditor::backgroundColourId, juce::Colours::black);
nameTextEditor->setColour (juce::CaretComponent::caretColourId, juce::Colours::white);
nameTextEditor->setText (juce::String());
cancel.reset (new juce::TextButton ("cancel"));
addAndMakeVisible (cancel.get());
cancel->setButtonText (TRANS("Cancel"));
cancel->addListener (this);
cancel->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
Ok.reset (new juce::TextButton ("Ok"));
addAndMakeVisible (Ok.get());
Ok->setButtonText (TRANS("OK"));
Ok->addListener (this);
Ok->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
//[UserPreSize]
cancel->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
Ok->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
//[/UserPreSize]
setSize (300, 150);
//[Constructor] You can add your own custom stuff here..
//[/Constructor]
}
SetPresetNameWindow::~SetPresetNameWindow()
{
//[Destructor_pre]. You can add your own custom destruction code here..
//[/Destructor_pre]
nameTextEditor = nullptr;
cancel = nullptr;
Ok = nullptr;
//[Destructor]. You can add your own custom destruction code here..
//[/Destructor]
}
//==============================================================================
void SetPresetNameWindow::paint (juce::Graphics& g)
{
//[UserPrePaint] Add your own custom painting code here..
//[/UserPrePaint]
g.fillAll (juce::Colours::black);
{
int x = 0, y = proportionOfHeight (0.0000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (1.0000f);
juce::Colour fillColour = juce::Colours::black;
juce::Colour strokeColour = juce::Colour (0xff666666);
//[UserPaintCustomArguments] Customize the painting arguments here..
//[/UserPaintCustomArguments]
g.setColour (fillColour);
g.fillRect (x, y, width, height);
g.setColour (strokeColour);
g.drawRect (x, y, width, height, 1);
}
{
int x = proportionOfWidth (0.0000f), y = proportionOfHeight (0.1000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (0.2000f);
juce::String text (TRANS("Preset Name"));
juce::Colour fillColour = juce::Colours::white;
//[UserPaintCustomArguments] Customize the painting arguments here..
//[/UserPaintCustomArguments]
g.setColour (fillColour);
g.setFont (juce::Font (15.00f, juce::Font::plain).withTypefaceStyle ("Regular"));
g.drawText (text, x, y, width, height,
juce::Justification::centred, true);
}
//[UserPaint] Add your own custom painting code here..
//[/UserPaint]
}
void SetPresetNameWindow::resized()
{
//[UserPreResize] Add your own custom resize code here..
//[/UserPreResize]
nameTextEditor->setBounds (proportionOfWidth (0.1500f), proportionOfHeight (0.3467f), proportionOfWidth (0.7000f), proportionOfHeight (0.1733f));
cancel->setBounds (proportionOfWidth (0.2000f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
Ok->setBounds (proportionOfWidth (0.5500f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
//[UserResized] Add your own custom resize handling here..
//[/UserResized]
}
void SetPresetNameWindow::buttonClicked (juce::Button* buttonThatWasClicked)
{
//[UserbuttonClicked_Pre]
//[/UserbuttonClicked_Pre]
if (buttonThatWasClicked == cancel.get())
{
//[UserButtonCode_cancel] -- add your button handler code here..
callback(0, nameTextEditor->getText());
//[/UserButtonCode_cancel]
}
else if (buttonThatWasClicked == Ok.get())
{
//[UserButtonCode_Ok] -- add your button handler code here..
callback(1, nameTextEditor->getText());
//[/UserButtonCode_Ok]
}
//[UserbuttonClicked_Post]
//[/UserbuttonClicked_Post]
}
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
void SetPresetNameWindow::grabTextEditorFocus()
{
nameTextEditor->grabKeyboardFocus();
};
//[/MiscUserCode]
//==============================================================================
#if 0
/* -- Projucer information section --
This is where the Projucer stores the metadata that describe this GUI layout, so
make changes in here at your peril!
BEGIN_JUCER_METADATA
<JUCER_COMPONENT documentType="Component" className="SetPresetNameWindow" componentName=""
parentClasses="public juce::Component" constructorParams="" variableInitialisers=""
snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330"
fixedSize="1" initialWidth="300" initialHeight="150">
<BACKGROUND backgroundColour="ff000000">
<RECT pos="0 0% 100% 100%" fill="solid: ff000000" hasStroke="1" stroke="1, mitered, butt"
strokeColour="solid: ff666666"/>
<TEXT pos="0% 10% 100% 20%" fill="solid: ffffffff" hasStroke="0" text="Preset Name"
fontname="Default font" fontsize="15.0" kerning="0.0" bold="0"
italic="0" justification="36"/>
</BACKGROUND>
<TEXTEDITOR name="nameTextEditor" id="13e287a1045d7d6d" memberName="nameTextEditor"
virtualName="" explicitFocusOrder="0" pos="15% 34.667% 70% 17.333%"
bkgcol="ff000000" caretcol="ffffffff" initialText="" multiline="0"
retKeyStartsLine="0" readonly="0" scrollbars="1" caret="1" popupmenu="0"/>
<TEXTBUTTON name="cancel" id="873979f2630a3992" memberName="cancel" virtualName=""
explicitFocusOrder="0" pos="20% 70% 25% 16%" bgColOff="ff000000"
buttonText="Cancel" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
<TEXTBUTTON name="Ok" id="2874357d53dac91e" memberName="Ok" virtualName=""
explicitFocusOrder="0" pos="55% 70% 25% 16%" bgColOff="ff000000"
buttonText="OK" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
</JUCER_COMPONENT>
END_JUCER_METADATA
*/
#endif
//[EndFile] You can add extra defines here...
//[/EndFile]