207 lines
7.8 KiB
C++
207 lines
7.8 KiB
C++
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Projucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Projucer version: 6.0.8
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------------------------------------------------------------------------------
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The Projucer is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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//[/Headers]
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#include "SetPresetNameWindow.h"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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SetPresetNameWindow::SetPresetNameWindow ()
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{
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//[Constructor_pre] You can add your own custom stuff here..
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//[/Constructor_pre]
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nameTextEditor.reset (new juce::TextEditor ("nameTextEditor"));
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addAndMakeVisible (nameTextEditor.get());
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nameTextEditor->setMultiLine (false);
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nameTextEditor->setReturnKeyStartsNewLine (false);
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nameTextEditor->setReadOnly (false);
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nameTextEditor->setScrollbarsShown (true);
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nameTextEditor->setCaretVisible (true);
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nameTextEditor->setPopupMenuEnabled (false);
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nameTextEditor->setColour (juce::TextEditor::backgroundColourId, juce::Colours::black);
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nameTextEditor->setColour (juce::CaretComponent::caretColourId, juce::Colours::white);
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nameTextEditor->setText (juce::String());
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cancel.reset (new juce::TextButton ("cancel"));
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addAndMakeVisible (cancel.get());
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cancel->setButtonText (TRANS("Cancel"));
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cancel->addListener (this);
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cancel->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
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Ok.reset (new juce::TextButton ("Ok"));
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addAndMakeVisible (Ok.get());
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Ok->setButtonText (TRANS("OK"));
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Ok->addListener (this);
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Ok->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
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//[UserPreSize]
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cancel->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
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Ok->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
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//[/UserPreSize]
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setSize (300, 150);
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//[Constructor] You can add your own custom stuff here..
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//[/Constructor]
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}
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SetPresetNameWindow::~SetPresetNameWindow()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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nameTextEditor = nullptr;
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cancel = nullptr;
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Ok = nullptr;
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//[Destructor]. You can add your own custom destruction code here..
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//[/Destructor]
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}
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//==============================================================================
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void SetPresetNameWindow::paint (juce::Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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//[/UserPrePaint]
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g.fillAll (juce::Colours::black);
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{
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int x = 0, y = proportionOfHeight (0.0000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (1.0000f);
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juce::Colour fillColour = juce::Colours::black;
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juce::Colour strokeColour = juce::Colour (0xff666666);
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//[UserPaintCustomArguments] Customize the painting arguments here..
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//[/UserPaintCustomArguments]
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g.setColour (fillColour);
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g.fillRect (x, y, width, height);
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g.setColour (strokeColour);
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g.drawRect (x, y, width, height, 1);
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}
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{
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int x = proportionOfWidth (0.0000f), y = proportionOfHeight (0.1000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (0.2000f);
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juce::String text (TRANS("Preset Name"));
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juce::Colour fillColour = juce::Colours::white;
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//[UserPaintCustomArguments] Customize the painting arguments here..
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//[/UserPaintCustomArguments]
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g.setColour (fillColour);
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g.setFont (juce::Font (15.00f, juce::Font::plain).withTypefaceStyle ("Regular"));
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g.drawText (text, x, y, width, height,
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juce::Justification::centred, true);
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}
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//[UserPaint] Add your own custom painting code here..
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//[/UserPaint]
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}
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void SetPresetNameWindow::resized()
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{
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//[UserPreResize] Add your own custom resize code here..
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//[/UserPreResize]
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nameTextEditor->setBounds (proportionOfWidth (0.1500f), proportionOfHeight (0.3467f), proportionOfWidth (0.7000f), proportionOfHeight (0.1733f));
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cancel->setBounds (proportionOfWidth (0.2000f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
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Ok->setBounds (proportionOfWidth (0.5500f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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void SetPresetNameWindow::buttonClicked (juce::Button* buttonThatWasClicked)
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{
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//[UserbuttonClicked_Pre]
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//[/UserbuttonClicked_Pre]
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if (buttonThatWasClicked == cancel.get())
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{
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//[UserButtonCode_cancel] -- add your button handler code here..
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callback(0, nameTextEditor->getText());
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//[/UserButtonCode_cancel]
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}
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else if (buttonThatWasClicked == Ok.get())
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{
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//[UserButtonCode_Ok] -- add your button handler code here..
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callback(1, nameTextEditor->getText());
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//[/UserButtonCode_Ok]
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}
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//[UserbuttonClicked_Post]
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//[/UserbuttonClicked_Post]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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void SetPresetNameWindow::grabTextEditorFocus()
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{
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nameTextEditor->grabKeyboardFocus();
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};
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Projucer information section --
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This is where the Projucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="SetPresetNameWindow" componentName=""
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parentClasses="public juce::Component" constructorParams="" variableInitialisers=""
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snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330"
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fixedSize="1" initialWidth="300" initialHeight="150">
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<BACKGROUND backgroundColour="ff000000">
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<RECT pos="0 0% 100% 100%" fill="solid: ff000000" hasStroke="1" stroke="1, mitered, butt"
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strokeColour="solid: ff666666"/>
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<TEXT pos="0% 10% 100% 20%" fill="solid: ffffffff" hasStroke="0" text="Preset Name"
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fontname="Default font" fontsize="15.0" kerning="0.0" bold="0"
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italic="0" justification="36"/>
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</BACKGROUND>
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<TEXTEDITOR name="nameTextEditor" id="13e287a1045d7d6d" memberName="nameTextEditor"
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virtualName="" explicitFocusOrder="0" pos="15% 34.667% 70% 17.333%"
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bkgcol="ff000000" caretcol="ffffffff" initialText="" multiline="0"
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retKeyStartsLine="0" readonly="0" scrollbars="1" caret="1" popupmenu="0"/>
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<TEXTBUTTON name="cancel" id="873979f2630a3992" memberName="cancel" virtualName=""
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explicitFocusOrder="0" pos="20% 70% 25% 16%" bgColOff="ff000000"
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buttonText="Cancel" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
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<TEXTBUTTON name="Ok" id="2874357d53dac91e" memberName="Ok" virtualName=""
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explicitFocusOrder="0" pos="55% 70% 25% 16%" bgColOff="ff000000"
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buttonText="OK" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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